You know, I don't talk about thrash metal much on this blog. Most of it is because, well, thrash metal rarely gets my interest when done purely as thrash metal. Yes, fast playing and aggressive vocals can be really enjoyable, but with it usually comes a lack of variety in the music, and, as a person who loves variety in their music, that means that thrash will nearly always leave me losing interest very quickly unless the album decides to throw in some variety in the vein of the old school thrash metal albums (seriously, go listen to the 80's thrash metal albums again closely: you'll spot there's more variety to them than they're usually given credit for!). For me, most thrash metal only really works these days when it is combined with another style of metal to give it some more variety. When people try to perform thrash like it's the 80's, it only exposes two things: one, most people haven't listened to their thrash metal records as much as they think they have, as they've managed to miss the fact that not all thrash metal albums are balls out speed throughout their whole run time with no variety to them, and two, most people cannot pull off thrash properly these days without making it sound forced. I mean this with no disrespect to the thrash metal bands out there who can do thrash metal without it sounding forced, but thrash just no longer sounds fresh to me: it's just become speed for the sake of speed, and, while some people will really like that, I just find that does nothing for me.
Nervosa don't exactly buck that trend, but I do have to say one thing about them: when they really start playing thrash, it's very hard to believe that the band is made up of three women! No word of a lie, these three women have managed to make a thrash metal album with so much balls that there are thrash metal bands made up of five men out there who haven't been able to make a thrash metal album this ferocious, and that's certainly something that is very commendable!
But having balls doesn't make an album good (...that sentence looks really odd, I know, but you get the point I'm trying to make, I'm sure!), and that's the important question: is this album actually good? Well, let's find out!
First up, the cover art (and I do apologise about the poor quality of the image). It's...very cliché of thrash metal in general, if I'm honest. That's not to say that I think it's bad, as it certainly is appropriate for a thrash metal album, but I feel that any thrash metal band could have come up with this album cover without any difficulty. However, the overall artwork is very good, so credit to the artist for that, I guess!
...Hang on, that cover art reminds me of something! Does this seem more than a bit familiar to the thrash fans who have their ears to the ground regarding retro thrash bands?
...It doesn't? OK, maybe it's just me, but still, I can't help thinking of this...
...Actually, looking at that again, maybe it is just me. OK, never mind then!
Anyway, let's move on to reviewing the album itself!
One of the first things I have to admit is that I've actually never listened to a Brazilian thrash metal album before now (not even Sepultura), so I was rather surprised that this album felt more like it was blurring the line between thrash metal, death metal and early black metal. It feels more than a bit like a Teutonic thrash metal album, but with some of the vocal work by lead vocalist (and bassist) Fernanda Lire having a bit more of a black metal influence than you might expect. While I can't say how this sounds compared to a typical Brazilian thrash metal album, I do have to say that it's probably one of the most aggressive sounding thrash albums I've heard in a good while: in fact, it's aggressive enough to enter death metal territory pretty easily, only not cementing itself into that territory due to Fernanda's voice not being like a death growl! No word of a lie, if I was judging this album on pure aggression alone, I'd be giving this top marks, as it's an absolute face melter in that regard!
However, aggression doesn't mean shit if you can't back that up with music that's actually worth listening to...so I'm surprised to admit that, despite the variety being lacking a bit on the album, the music is actually rather good!
...No, I'm serious. I've found a thrash metal album with a huge amount of aggression and some very good songwriting...and it's an all female band who made the album.
...Fuck me sideways, I didn't expect to be saying that about ANY band this year, let alone an all female band ON THEIR DEBUT ABLUM!
Seriously, I cannot stress that fact enough: this is a band on their debut album, with all of the members being female (so it would be SO easy for them to get by just on the gimmick of "Hey, we're an all female thrash metal band" if they wanted to)...and they've put out possibly the most aggressive album I've heard for years, yet have been able to back it up with some brilliant songwriting! Granted, I don't listen to a lot of extreme metal, so I imagine people more versed in extreme metal than me will be already scoffing at that statement, but I still stand by my statement: I've not heard a thrash metal album which has got me excited and eager to listen to the genre again like this one has for a long time! Diamond Plate were hyped up as being able to do that and, instead, left me cold (as you might remember from my review of their album, which you can read here), but this...fuck me, if this is what a modern thrash metal band can do, I can't help wondering what the hell everyone else is doing wrong, because Nervosa just put every retro thrash metal band I can think of to shame!
...Sorry, I got a bit overexcited there! Dialling back the enthusiasm now.
While the album does blend together a bit after the intro track (which has the highly imaginative name of "Intro"...seriously, did it take you all day to come up with that one, guys...actually, can I say "guys" in this case when the people I'm talking to are all women or do I have to say "ladies" in this case? Because saying "girls" seems a bit like I'm talking down to the members of the band, but "ladies" seems a bit too formal and "guys" feels a bit weird to have to say with that in mind!) due to being all out speed and aggression, it's ultimately a testament to the band's songwriting that I didn't find myself getting bored at all while listening to the album! In fact, the moment the CD was finished, I put it back on again just because I loved listening to it that much! It never felt like a chore to listen to this album at all, which is something I've not been able to say about a thrash album for so long that those words almost feel like I have to force myself to say them just because they're so underused by me! The only problem is that I can't name highlights from the album because I've been so busy enjoying the album that I've not taken the time to listen to each track individually to remember which one is which!
The performances by the musicians are really good, for the most part. While I will admit that the guitar solos feel like they're lacking something in terms of technicality and the bass could be a bit more complex in the bass lines for most of the songs (although there is a very nice bass solo in "Victim Of Yourself" which shows that Lira's certainly a very capable bassist), there are no real criticisms I can make of the performances on the album! Fernanda Lira's vocals deserve some HUGE praise from me, however: she's the first thrash metal vocalist I've heard for a LONG time who actually has a voice that works for thrash metal, and she can also do death growls as well! She is a modern thrash metal vocalist to watch out for, that's all I'm going to say!
The production...well, it's a modern sounding record, but the production has bite to it! While my usual complaints about mastering and bass mixing (although in a more reduced form with the latter, thankfully) do rear their heads, I do have to say that this is a production job that, if you ignore my usual complaints, fits the album really well!
So, overall...actually, the fact this whole review has been gushing about this album probably tells you everything you need to know! Screw fancy conclusions for once: if you like thrash metal and think that thrash metal has been too tame among modern bands, then GET. THIS. ALBUM. I nearly passed over this album because I thought the single from the album ("Death!") was not up to much when I first heard it, but I'm extremely glad I didn't, because this album is very likely to be my album of the year AND has reignited my interest in thrash metal after being bored stiff by it in recent times! Only a truly brilliant album can do that and, as such, there is only one rating I can give for this album.
...But this is only Nervosa's debut album, so I'm going to take half a point off. Not because I feel that it is an appropriate score for the album, but because I want to save a 10 for when the band inevitably tops this album. I wouldn't normally have so much faith in a band being able to do that, but, with Nersova, I feel that the band has the potential to make an album that can top this, and I truly look forward to the day when I can award them with the 10 that I decided not to give them for this album! Don't let me down, ladies...erm, girls...erm, guys...OK, I'm going to need to go work out which of those to use next time I review an album by an all female band, aren't I?
Final Rating: 9.5 Out Of 10
Personal Favourite Tracks: ALL OF THEM!
I write stuff. Rants, articles, bits of random stuff that might be interesting, that kind of stuff. I like heavy metal music, but I do like other music as well.
Friday, 31 October 2014
Thursday, 30 October 2014
Amaranthe "Massive Addictive" Review
I make no secret of the fact that one way to impress me is to sound wildly original (or, at least, play a style of music which isn't just what everyone else is doing), so Amaranthe are a band which hold a special place in my heart. Every criticism you could make of them is one that has a basis in reality (it's not very complex music, it's arguably more pop than metal, nobody would care about the band if Elize Ryd hadn't done stuff for Kamelot, etc.), but I'd much rather hear a band doing something like Amaranthe than just being "thrash act number 29347895", and, for that, Amaranthe are arguably one of the most important upcoming metal bands of the 2010's, for they show that metal music need not be afraid to take risks and try something so far out of the box that you can't even mention them in the same sentence as boxes without feeling like you've unintentionally insulted Amaranthe. One could make a case that they're basically melodic tracecore (at the very least, a link between trancecore and Amaranthe could be made with little difficulty if you're familiar with the style and they certainly are more melodic than most of the trancecore out there), but I'm not sure that does them justice, as they've got their own spin on the whole style which basically means that even calling them trancecore would be ignoring some of the other aspects of their sound. I'll admit, there's really no way to perfectly sum up Amaranthe without having to create an umbrella term with a name that would make a Welsh town look reasonably named and easy to remember to describe their sound.
And that's really what I like about them: you would recognise an Amaranthe track the moment you heard it, but they have so much variety to their sound that it's hard to imagine them running out of ideas or ending up at a point where they're being restricted by their sound. Maybe I'm being a bit overly enthusiastic about a band who might prove to be a flash in the pan (having put out three albums since 2011 does indicate either a ridiculously disciplined band or a band who can't afford to fade out of the spotlight at all), but one thing that cannot be denied is that, no matter whether you like Amaranthe or not, they're certainly a lot more original than most other bands out there now and, while their sound might put them squarely into guilty pleasure territory for a lot of people, I personally feel no shame in liking the band.
...Mind you, I would also feel no shame in playing the Dame in a pantomime if I was asked (which, for the benefit of international audiences who don't know what a pantomime is, would basically require me to dress up in drag and act like a woman...pantomimes can be weird if you're not used to them! (oh no, they're not! (obligatory joke for pantomime fans, go google it if you don't get it!))), so draw your own conclusions from that if you wish.
Anyway, I believe I covered Amaranthe's history briefly when I looked at their debut a while back (you can read the review here, if you want to), but I might as well be honest and admit that I managed to completely forget to pick up The Nexus, so there's a noticeable gap in my knowledge of the band's music (although, in fairness, it's been about a year and a half since The Nexus came out and three and a half years since their self-titled debut came out, so it's not like it's a huge amount of time that's passed...and I did check out the singles for The Nexus anyway, so I'm not completely ignorant of what that album sounded like!). While that's probably not going to be a huge problem, it does mean that some of my knowledge of the band's development (if any) is going to be a bit incomplete.
But that's not the important question: what do I actually think of this album? Well, let's dig in, shall we?
First up, the cover art. I know I don't normally refer back to previous reviews beyond linking to them, but I believe I feel justified in going "CALLED IT!": I had vaguely expected a yellow colour scheme for this album's cover art right from the moment I knew they were making a third album and, while you could argue it's more white and gold than yellow, I still feel justified in saying that my guess was in the right ball park (since, well, most people use the colour yellow as a substitute for gold when they can't actually work with that colour...)! But overall, I'm basically looking at this and going "Yeah, it's kind of cool, but why am I being reminded of Doctor Who by this?"
So, let us jump to the music of this album!
Reviewing an album like this one is quite a difficult task. On the one hand, the band are recognised as a metal band by quite a lot of people, so I feel that I would be doing the metal fans a disservice if I didn't look at this album like a metal album...but, on the other hand, there's so much of this album that would appeal to pop fans over metal fans that I feel that looking at this album as a pop album would not be completely unjustified. So, for the benefit of both sides, I've done the following review in two parts: one part will look at this album from the perspective of a die hard metal fan with no appreciation for any style of music outside of metal and the other part will look at this album from the perspective of a person who just wants a good album, regardless of the actual style of the album.
From a purely metal perspective, this album is a curiosity that, unfortunately, cannot back itself up with enough deep songwriting to make it worth the listen. The members clearly know their way around their instruments (you only need to listen to "An Ordinary Abnormality" to know that these guys could do Gothenburg metal (and pretty fucking good Gothenburg metal, too!) if they really wanted to) and Elize, Jake and Henrik are certainly capable vocalists, but the songwriting mostly relies on catchy hooks over making a lasting impression: you only really need to hear this album once to have heard just about everything that the album can offer, and none of the songs really reward repeated listens. The heavy use of elements typical in modern pop (synths, keyboards...I think there might be some auto-tune in the album as well, but it seems to be being used to sound more mechanical over covering bad singing, which is more than I can say for Katy Perry, Cher and Adam Levine (who I've taken to nicknaming "The Singing Saxophone" in recent times...)!) do make this an interesting listen, I guess, but it's nothing especially outstanding and very few of the performances by the musicians are technically outstanding. If you like your metal AND ONLY YOUR METAL, this is not really worth picking up, unless you have a female friend or relative who you'd like to introduce to the glory of metal and feel that trying to meet them halfway is the only way you can do it! But really, why meet any pop kid or scene hipster halfway, metal isn't a place for wimps and posers like them! If they cannot appreciate the metallic glory of Judas Priest, Black Sabbath, Saxon, Motorhead, Slayer and Iron Maiden without being spoon fed the whole scene through watered down crap like nu-metal and metalcore or through sell outs and posers like Metallica, then they have no place in the glorious halls of metal!
...OK, I might have overdone the metal perspective a bit at the end of that.
But, in all seriousness (and dropping the act before moving on to the second viewpoint that I want to review this album from), if the only thing you like to listen to is metal music and everything else falls under the spectrum of "not interested at all", then Amaranthe are probably best avoided, as they just aren't going to be your cup of tea in the slightest. I imagine there are people who will like Amaranthe who only listen to metal music, but they're probably going to be a minority of the people who will like the band: metal elitists will likely find them too linked towards pop music to be able to tolerate them and I can understand why it'd be hard to get past the pop part of their sound even if you're open minded towards music outside of metal music due to it being so atypical of metal music. So Amaranthe, among metal fans, are always going to be a love it or hate it kind of thing just because what they're doing is so unusual among metal music.
If you want to approach this album without the conception of it being a metal album and just want to hear a good album, however...well, now it's time for me to look at this album from a new perspective.
From a purely quality perspective, this is an album that stands up nicely, despite include a few songs which are pretty forgettable. The first five songs are pretty great, with "Digital World", "Trinity" and "Drop Dead Cynical" in particular being very memorable and bound to gain replays, but then the record hits the first real dud in "True", which just plods along for the three and a half minutes it runs for with nothing really memorable about it. "Unreal" does follow that up with some degree of recovery, but "Over And Done" is pretty much in the same boat as "True": a song which could have been cut from the album without having a negative impact on the record at all (interestingly, both of them are also ballads). Luckily, the next three songs ("Danger Zone", "Skyline" and "An Ordinary Abnormality") are really solid. Henrik's also given a chance to demonstrate his harsh vocals pretty nicely on "Danger Zone" and "An Ordinary Abnormality", which is a rather nice turn of events after Andreas was mostly restricted to supporting Elize and Jake on the band's first album (and, from what I heard of The Nexus, on that as well). I'd really like to see some more songs by Amaranthe with the harsh vocals taking more of a lead, as Henrik does a very good job and shows that the band have a potential secret weapon in him which, if given the chance to demonstrate his vocals more, could help them to win over the die hard metal crowd more. The album finishes off with "Exhale", which is the best ballad on the album and doesn't feel like it's just filling up the run time like "True" and "Over And Done" were. The deluxe edition of the album includes two bonus tracks, both of which are acoustic versions of songs on the album ("Trinity" and "True"). Now, I've not heard any acoustic versions of any Amaranthe songs and I didn't pick up the deluxe version of the album, so I can't say how they sound, but I do have to admit that I've no idea how Amaranthe could make their songs work if they did them acoustically, as their songs are made up of so much stuff which is electronic that stripping all of that out in favour of doing them acoustically has me a bit bemused as to how they would make that work. Call me drop dead cynical (see what I did there?), but I just don't see Amaranthe's music working in an acoustic environment at all. It'd be like asking Flo Rida to sing one of his songs acoustically: because of the nature of his music, it's just not likely to be worth doing it because the end result wouldn't be worth listening to...not that Flo Rida is worth listening to in the first place (seriously, can anyone understand a word he says in his songs outside of the choruses of them? I swear that I have a far easier time deciphering the lyrics to an REM song or a Slayer song than I do a song by Flo Rida!), but you get the point, I'm sure!
Everybody puts out very respectable performances that, while not the most technically demanding performances you're ever going to hear in metal, are still very good and show that everyone is at least capable of performing on a level that you'd expect from professional musicians. I did have to struggle to hear the bass guitar, however, which long time readers of my blog will know is a personal pet peeve of mine. It does make me wonder whether everyone is afraid of an uprising if the bass guitar is made too loud in something and that blood will be spilled by a audience suddenly made aware of the fact that there's an instrument in music that isn't just a guitar, keyboard or drums...the bass revolution must be an absolutely terrifying thing for so many people!
Snarking aside, though, I do find it so odd that the bass guitar seems to be so hated by so many producers and mixing crew for albums. Bear in mind, the bass guitar and the drums form the backbone for most music, so the hazing against bassists seems a bit unfair to me, as it makes bassists look unimportant in most bands when they actually aren't! While most people will agree that most bass lines in popular music are not especially complex, I'd argue a good bassist can be one of the most important things you can have in your band, as most of them are nice guys who just get on with what they have to do, which means that you're rarely going to find them making long lists of demands or developing huge egos just because most of them just want to get the job done and avoid conflicts.
That also explains why there are so many bassists who end up being session musicians, now I think about it: learning how to play the BASICS of the bass guitar is fairly easy (which is what most people need to play most songs out there, unless the band has taken some noticeable influence from progressive music or got a particularly skilled bassist playing for them), but becoming actually GOOD at the instrument is actually far harder than it is to become good at the guitar. Speaking from my own experience of learning the instrument, the bass guitar is a much under appreciated instrument by a lot of people who just dismiss it as a guitar with less strings: while you can play it just like a standard guitar if you wish, there is far more to the instrument than that, as anyone who has heard the bass guitar played properly would be able to attest, and it is a huge shame that so many people seem unable to give the bass guitar the credit it is due, as the instrument is arguably one of the most important instruments in popular music and those who can play it properly deserve far more respect than they get among mainstream music fans.
...Sorry, I've gone off on a bit of a tangent.
Anyway, the production for this album is pretty solid. The album was mixed, mastered and co-produced (alongside Olof Mörck and Jake E Berg) by Jacob Hansen (who has been involved with albums by bands like Volbeat, Tyr, Pyramaze, Primal Fear, Pretty Maids, Paradox, Onslaught, Nightrage, Leatherwolf, Iron Fire, Heathen, Evergrey, Epica, Dragonland, Doro, Destruction, Delain, Chaoswave, Bloodshot Dawn, Artillery and Aphyxion...among a large number of others!) and, while I will always continue to complain about the near absence of the bass guitar in the mixing and the mastering being a bit on the loud side until producers get the hint that loudly mastering everything and hazing bassists is not going to win over people who consider those important (like myself), I cannot deny that the production overall is very well done.
So, overall, what do I think of this album? Well, I'm a bit torn about it, in all honesty: on the one hand, I can fully understand why some people would absolutely loath this album and feel that they would have some very valid reasons to do that...but, at the same time, I do really like this album and do want to really recommend it to people, as it's good enough to really be worth picking up! I guess the best way to do this is to go with my personal rating, but to stress that you should check out the singles from this album first before you consider picking it up, as it's not going to be to everyone's taste. If you like them, then this is going to be worth picking up! If not, then...well, you know the drill, I'm sure!
Final Rating: 8 Out Of 10
Personal Favourite Tracks: "Drop Dead Cynical", "Digital World", "An Ordinary Abnormality"
And that's really what I like about them: you would recognise an Amaranthe track the moment you heard it, but they have so much variety to their sound that it's hard to imagine them running out of ideas or ending up at a point where they're being restricted by their sound. Maybe I'm being a bit overly enthusiastic about a band who might prove to be a flash in the pan (having put out three albums since 2011 does indicate either a ridiculously disciplined band or a band who can't afford to fade out of the spotlight at all), but one thing that cannot be denied is that, no matter whether you like Amaranthe or not, they're certainly a lot more original than most other bands out there now and, while their sound might put them squarely into guilty pleasure territory for a lot of people, I personally feel no shame in liking the band.
...Mind you, I would also feel no shame in playing the Dame in a pantomime if I was asked (which, for the benefit of international audiences who don't know what a pantomime is, would basically require me to dress up in drag and act like a woman...pantomimes can be weird if you're not used to them! (oh no, they're not! (obligatory joke for pantomime fans, go google it if you don't get it!))), so draw your own conclusions from that if you wish.
Anyway, I believe I covered Amaranthe's history briefly when I looked at their debut a while back (you can read the review here, if you want to), but I might as well be honest and admit that I managed to completely forget to pick up The Nexus, so there's a noticeable gap in my knowledge of the band's music (although, in fairness, it's been about a year and a half since The Nexus came out and three and a half years since their self-titled debut came out, so it's not like it's a huge amount of time that's passed...and I did check out the singles for The Nexus anyway, so I'm not completely ignorant of what that album sounded like!). While that's probably not going to be a huge problem, it does mean that some of my knowledge of the band's development (if any) is going to be a bit incomplete.
But that's not the important question: what do I actually think of this album? Well, let's dig in, shall we?
First up, the cover art. I know I don't normally refer back to previous reviews beyond linking to them, but I believe I feel justified in going "CALLED IT!": I had vaguely expected a yellow colour scheme for this album's cover art right from the moment I knew they were making a third album and, while you could argue it's more white and gold than yellow, I still feel justified in saying that my guess was in the right ball park (since, well, most people use the colour yellow as a substitute for gold when they can't actually work with that colour...)! But overall, I'm basically looking at this and going "Yeah, it's kind of cool, but why am I being reminded of Doctor Who by this?"
So, let us jump to the music of this album!
Reviewing an album like this one is quite a difficult task. On the one hand, the band are recognised as a metal band by quite a lot of people, so I feel that I would be doing the metal fans a disservice if I didn't look at this album like a metal album...but, on the other hand, there's so much of this album that would appeal to pop fans over metal fans that I feel that looking at this album as a pop album would not be completely unjustified. So, for the benefit of both sides, I've done the following review in two parts: one part will look at this album from the perspective of a die hard metal fan with no appreciation for any style of music outside of metal and the other part will look at this album from the perspective of a person who just wants a good album, regardless of the actual style of the album.
From a purely metal perspective, this album is a curiosity that, unfortunately, cannot back itself up with enough deep songwriting to make it worth the listen. The members clearly know their way around their instruments (you only need to listen to "An Ordinary Abnormality" to know that these guys could do Gothenburg metal (and pretty fucking good Gothenburg metal, too!) if they really wanted to) and Elize, Jake and Henrik are certainly capable vocalists, but the songwriting mostly relies on catchy hooks over making a lasting impression: you only really need to hear this album once to have heard just about everything that the album can offer, and none of the songs really reward repeated listens. The heavy use of elements typical in modern pop (synths, keyboards...I think there might be some auto-tune in the album as well, but it seems to be being used to sound more mechanical over covering bad singing, which is more than I can say for Katy Perry, Cher and Adam Levine (who I've taken to nicknaming "The Singing Saxophone" in recent times...)!) do make this an interesting listen, I guess, but it's nothing especially outstanding and very few of the performances by the musicians are technically outstanding. If you like your metal AND ONLY YOUR METAL, this is not really worth picking up, unless you have a female friend or relative who you'd like to introduce to the glory of metal and feel that trying to meet them halfway is the only way you can do it! But really, why meet any pop kid or scene hipster halfway, metal isn't a place for wimps and posers like them! If they cannot appreciate the metallic glory of Judas Priest, Black Sabbath, Saxon, Motorhead, Slayer and Iron Maiden without being spoon fed the whole scene through watered down crap like nu-metal and metalcore or through sell outs and posers like Metallica, then they have no place in the glorious halls of metal!
...OK, I might have overdone the metal perspective a bit at the end of that.
But, in all seriousness (and dropping the act before moving on to the second viewpoint that I want to review this album from), if the only thing you like to listen to is metal music and everything else falls under the spectrum of "not interested at all", then Amaranthe are probably best avoided, as they just aren't going to be your cup of tea in the slightest. I imagine there are people who will like Amaranthe who only listen to metal music, but they're probably going to be a minority of the people who will like the band: metal elitists will likely find them too linked towards pop music to be able to tolerate them and I can understand why it'd be hard to get past the pop part of their sound even if you're open minded towards music outside of metal music due to it being so atypical of metal music. So Amaranthe, among metal fans, are always going to be a love it or hate it kind of thing just because what they're doing is so unusual among metal music.
If you want to approach this album without the conception of it being a metal album and just want to hear a good album, however...well, now it's time for me to look at this album from a new perspective.
From a purely quality perspective, this is an album that stands up nicely, despite include a few songs which are pretty forgettable. The first five songs are pretty great, with "Digital World", "Trinity" and "Drop Dead Cynical" in particular being very memorable and bound to gain replays, but then the record hits the first real dud in "True", which just plods along for the three and a half minutes it runs for with nothing really memorable about it. "Unreal" does follow that up with some degree of recovery, but "Over And Done" is pretty much in the same boat as "True": a song which could have been cut from the album without having a negative impact on the record at all (interestingly, both of them are also ballads). Luckily, the next three songs ("Danger Zone", "Skyline" and "An Ordinary Abnormality") are really solid. Henrik's also given a chance to demonstrate his harsh vocals pretty nicely on "Danger Zone" and "An Ordinary Abnormality", which is a rather nice turn of events after Andreas was mostly restricted to supporting Elize and Jake on the band's first album (and, from what I heard of The Nexus, on that as well). I'd really like to see some more songs by Amaranthe with the harsh vocals taking more of a lead, as Henrik does a very good job and shows that the band have a potential secret weapon in him which, if given the chance to demonstrate his vocals more, could help them to win over the die hard metal crowd more. The album finishes off with "Exhale", which is the best ballad on the album and doesn't feel like it's just filling up the run time like "True" and "Over And Done" were. The deluxe edition of the album includes two bonus tracks, both of which are acoustic versions of songs on the album ("Trinity" and "True"). Now, I've not heard any acoustic versions of any Amaranthe songs and I didn't pick up the deluxe version of the album, so I can't say how they sound, but I do have to admit that I've no idea how Amaranthe could make their songs work if they did them acoustically, as their songs are made up of so much stuff which is electronic that stripping all of that out in favour of doing them acoustically has me a bit bemused as to how they would make that work. Call me drop dead cynical (see what I did there?), but I just don't see Amaranthe's music working in an acoustic environment at all. It'd be like asking Flo Rida to sing one of his songs acoustically: because of the nature of his music, it's just not likely to be worth doing it because the end result wouldn't be worth listening to...not that Flo Rida is worth listening to in the first place (seriously, can anyone understand a word he says in his songs outside of the choruses of them? I swear that I have a far easier time deciphering the lyrics to an REM song or a Slayer song than I do a song by Flo Rida!), but you get the point, I'm sure!
Everybody puts out very respectable performances that, while not the most technically demanding performances you're ever going to hear in metal, are still very good and show that everyone is at least capable of performing on a level that you'd expect from professional musicians. I did have to struggle to hear the bass guitar, however, which long time readers of my blog will know is a personal pet peeve of mine. It does make me wonder whether everyone is afraid of an uprising if the bass guitar is made too loud in something and that blood will be spilled by a audience suddenly made aware of the fact that there's an instrument in music that isn't just a guitar, keyboard or drums...the bass revolution must be an absolutely terrifying thing for so many people!
Snarking aside, though, I do find it so odd that the bass guitar seems to be so hated by so many producers and mixing crew for albums. Bear in mind, the bass guitar and the drums form the backbone for most music, so the hazing against bassists seems a bit unfair to me, as it makes bassists look unimportant in most bands when they actually aren't! While most people will agree that most bass lines in popular music are not especially complex, I'd argue a good bassist can be one of the most important things you can have in your band, as most of them are nice guys who just get on with what they have to do, which means that you're rarely going to find them making long lists of demands or developing huge egos just because most of them just want to get the job done and avoid conflicts.
That also explains why there are so many bassists who end up being session musicians, now I think about it: learning how to play the BASICS of the bass guitar is fairly easy (which is what most people need to play most songs out there, unless the band has taken some noticeable influence from progressive music or got a particularly skilled bassist playing for them), but becoming actually GOOD at the instrument is actually far harder than it is to become good at the guitar. Speaking from my own experience of learning the instrument, the bass guitar is a much under appreciated instrument by a lot of people who just dismiss it as a guitar with less strings: while you can play it just like a standard guitar if you wish, there is far more to the instrument than that, as anyone who has heard the bass guitar played properly would be able to attest, and it is a huge shame that so many people seem unable to give the bass guitar the credit it is due, as the instrument is arguably one of the most important instruments in popular music and those who can play it properly deserve far more respect than they get among mainstream music fans.
...Sorry, I've gone off on a bit of a tangent.
Anyway, the production for this album is pretty solid. The album was mixed, mastered and co-produced (alongside Olof Mörck and Jake E Berg) by Jacob Hansen (who has been involved with albums by bands like Volbeat, Tyr, Pyramaze, Primal Fear, Pretty Maids, Paradox, Onslaught, Nightrage, Leatherwolf, Iron Fire, Heathen, Evergrey, Epica, Dragonland, Doro, Destruction, Delain, Chaoswave, Bloodshot Dawn, Artillery and Aphyxion...among a large number of others!) and, while I will always continue to complain about the near absence of the bass guitar in the mixing and the mastering being a bit on the loud side until producers get the hint that loudly mastering everything and hazing bassists is not going to win over people who consider those important (like myself), I cannot deny that the production overall is very well done.
So, overall, what do I think of this album? Well, I'm a bit torn about it, in all honesty: on the one hand, I can fully understand why some people would absolutely loath this album and feel that they would have some very valid reasons to do that...but, at the same time, I do really like this album and do want to really recommend it to people, as it's good enough to really be worth picking up! I guess the best way to do this is to go with my personal rating, but to stress that you should check out the singles from this album first before you consider picking it up, as it's not going to be to everyone's taste. If you like them, then this is going to be worth picking up! If not, then...well, you know the drill, I'm sure!
Final Rating: 8 Out Of 10
Personal Favourite Tracks: "Drop Dead Cynical", "Digital World", "An Ordinary Abnormality"
Wednesday, 29 October 2014
Anime Review: Dusk Maiden Of Amnesia
...You know, it's really rare that I pick up something purely for review work. The way my thought process usually works when I get something that is purely for review work is that it's something I've heard so much bad stuff about that I really have to check it out myself just to check that it IS as bad as I've heard it is or is something that I think will be an easy target to write a review about.
That's what I thought this anime would be. From the back of the DVD case, I was expecting a well animated, but ridiculously cliché anime involving a group of people investigating encounters with violent ghosts which only slightly relate to the memories of the Paranormal Investigations Club's president and which would end with the revelation that the club's president was responsible for all of the ghostly activity in the school.
In other words, I was expecting a formulaic monster of the week kind of anime with a conclusion that would be easy to riff on. Bish bash bosh, review written just after seeing the first episode, nothing more to worry about, sorted in time for Halloween, moving on. Even my brief bit of research before watching the anime indicated that the first episode would be so easy to riff on that I just thought "This'll be easy to review!"
Then I actually started to watch the anime.
...Let's just say that I got far more than I bargained for. In fact, I dare say that what I got was actually pretty good!
Let me run through the questions that you're no doubt already asking:
Anyway, let us move past the history connected to this anime (and minor rant) and move on to the anime itself.
Well, the first thing you'll notice is that the animation is really good! The darker style of animation might be a bit of a cliché for anything which has a connection to horror, but it's very nicely done and I don't think it hurts the anime in any way to have it like that. In fact, some parts of it go for a really weird way of doing things that would have you wondering whether you're watching a really unsettling surreal film, which would feel out of place if it weren't for the fact that it only does it at points where it actually WORKS in the anime's favour (usually at points where something really creepy and unhinged is going on). Good animation in anime is hardly a rare thing, but I have to say that Dusk Maiden of Amnesia feels almost like it's working with a far larger budget than any of the other anime I've been looking at to date, as the animation feels better than that of the other two anime I've looked at on this blog. In fact, I date say that the animation almost feels like what you'd expect from a big budget anime horror film! There is a bit of an issue that I did notice in the last episode (I'm not counting the OVA as the last episode) that seemed like the screen was struggling to keep up with everything, which is a bit concerning when you realise that the scene is not a particularly complex scene, but it didn't bug me a huge amount and it was mostly restricted to the background, so I don't think it would have a huge impact on the viewing experience unless you're watching the episode on a large screen (which I was).
The anime itself is a bit of an very interesting collection of odds and sods (for the benefit of international readers, that's an expression in the UK that means "bits and pieces" in this case: it is also used in connection to groups of people who all have a connection to each other, such as a bunch of people who have a wargaming club, the people who make up a meeting of a company and stuff like that), as it includes elements of various different types of anime and puts them together into one twelve episode show (and an OVA). While it doesn't include action tropes (sadly, nobody tries to do a Kamehameha or a Spirit Bomb, attack a Hollow with a sword large enough to have you wondering whether the user has an inferiority issue that they're trying to make up for (even if it's just on a subconscious level) or transform themselves into multiple versions of themselves...well, technically Yuko does, but not in the way that I'm on about here!), it DOES include romance tropes, horror tropes, comedy tropes, supernatural tropes, a few fanservice ones and, surprisingly, a few tragedy tropes. On paper, that sounds like a really weird collection of stuff to include in a single anime, but, in practice, the only one which is constantly present (for fairly obvious reasons, considering one of the main characters is a ghost!) is the supernatural tropes: the romance certainly makes up a good amount of the anime, but the horror, comedy and fanservice tropes seem to get added more to add flavour to the various episodes of the show and the tragedy tropes only start to really hit in the last few episodes of it (although, when they do hit, you're going to want to have tissues on standby: the last episode actually nearly got tears from me, which is something which next to never happens to me when I watch stuff!). While the components of the anime are hardly original, the overall result is surprisingly unique, telling a story that is not as uncommon as you might expect (investigating the circumstances behind a ghost's death) and managing to make it surprisingly fresh!
The cast of the show is actually rather small for an anime like this, with only four main characters (technically five, but I'm getting to that) and a collection of extra characters who mostly appear for only one episode of the show. One of the things about having a small cast for any show (not necessarily just anime) is that, if you dislike any of the characters, you're going to have an issue with the whole show, as you're going to struggle to avoid the character you don't like. And I'm not gonna lie: some of the characters have the potential to grate on your nerves, although I didn't have that issue with any of them myself. Kirie Kanoe (who is Yuko's...grandniece, I think it is?) spends a large amount of the anime in a bad mood and seems somewhat confrontational compared to the rest of the cast, but a lot of her anger is somewhat justified and the moments when she drops those factors do make you realise that there is more to her than just that. I personally liked her a lot as a character once she started showing the emotional depth she actually has, but I can understand why some people wouldn't like her, as she isn't a character who will appeal to most people. On the other hand, Momoe Okonogi is, if anything, a bit too overbearing at points. She basically sums up the "kawaii" (that's "cute" in Japanese, for those not in the know) side of the anime, and she WILL grate on you if you can't tolerate that kind of thing in the slightest, while also being like an overexcited schoolgirl (which, in fairness, she IS: the characters are in their first few years of Japanese high school, so they aren't exactly the most mature people). Both of them are characters who I found tolerable at minimum (and I'm not going to lie, both of them got some good laughs from me at points in the anime), but I can understand why people would have issues with them as characters. Yuko (who is the ghost in the series) is a character who I personally really liked for quite a few reasons, but the thing that I think really turns her from a character who could be ignored to one who becomes very interesting is the decision to have TWO version of Yuko in the anime: one of them is the Yuko who looks like...well, how Yuko looked when she was alive, who has all of the positive aspects of Yuko's personality, and the other is Shadow Yuko, who is made up of all of the aspects of Yuko's personality which she has denied from her actual personality as a ghost and has become it's own version of her. It's very cliché, but the fact that the real Yuko cannot bear to be reminded of her death and the creation of Shadow Yuko constantly haunts her does give the whole show a vibe that reminds me more than a bit of Jekyll and Hyde...only with Hyde being their own person and not part of Jekyll, of course! Yuko could actually be an excellent case study on human nature as a whole, if you think about it hard enough: the good part of Yuko keeps trying to deny that the bad part of Yuko is part of her, but the truth is that both are the same person and that it is only when she finally accepts that fact that she is able to be able to be at peace with her past and move on. I highly doubt that what the anime was going for, but still, food for thought! Last up, we have Teiichi Niiya, who is the token male of the anime (yes, he's the only male main character in this anime...why do I get the feeling that there is fan art out there which has noticed this fact already and has ran with this line of logic into places which would have me losing my last meal if I were to be informed about them?) and (you might want to grab your buckets now) is also Yuko's love interest throughout the course of the anime.
...I swear to God, I didn't make that fact up! Teiichi is in love with a girl who is a ghost.
...Oh yeah, and, from my research, he's only twelve (as is Momoe: Kirie is thirteen) while Yuko is technically fifteen (she died at that age: if you want me to be completely honest, she's sixty five, but, as you don't age at all if you're a ghost, I think it's just easier to say she's fifteen and that she's been that age for fifty years!). If you remember my discussion related to the age of consent in Japan from my review of Dance In The Vampire Bund (which can be read here, if you missed it), you'll already know that the age of consent in Japan is thirteen, so...yeah, even in Japan, some of the nudity in this anime is going to raise eyebrows! Luckily, very little of the actual fanservice in the anime (outside of the OVA) involves anyone except Yuko (who you could TECHNICALLY argue is above the legal age in every country due to being 65 years old overall), so it's nowhere near as bad as it might be sounding on first glance, but you might still want to keep that fact in mind before you bring this anime to your local anime viewing meet up!
Anyway, Teiichi is a fairly good character. His romance for Yuko comes across surprisingly realistically, despite how awkward it sounds to be in love with a ghost on paper, and, as a character, he does have some very noticeable depth throughout the series. On the other hand, he could be argued as being a bit bland, as he can come across as a bit forgettable compared to everyone else around him. Which isn't exactly a good sign when you're the second most important character in the anime!
The pacing of the anime is fairly good, although I do have to ask why episode 1 of the anime feels like it should actually be episode 4 of it, since episode 2 explains how Teiichi met Yuko and got Momoe interested in becoming interested in exploring ghostly activity and episode 3 explains how Kirie became involved in the Paranormal Investigations Club while episode 1 has all four of them meeting up to examine one of the mysterious stories connected to Yuko's past. I know complaining about anime opening up in ways that don't quite match up with how the anime actually goes is a bit pointless now, as I didn't do it for my last two reviews (Dance In The Vampire Bund had the first episode be like an episode of a Japanese TV show while Highschool Of The Dead had narration that made it sound like it was being told from a good while in the future from when the anime is actually happening), but neither of them did it quite like this! I could at least go "Yeah, this makes sense as a first episode of the show!" for them: here, I feel like I've accidentally watched the show out of sequence! I will give credit for the fact that they do at least manage to make the first episode interesting, but you could feasibly skip it and not miss anything important. Aside from that, though, I never felt like any of the episodes lacked a development to them: if anything, the last half surprisingly feels a bit crowded due to how many developments it has in it, despite the first half not feeling underdone at all! The last episode can almost count as mood whiplash as, not even five minutes after Yuko fades away from existence, the anime reveals that she didn't actually pass on and is going to stay with Teiichi because of how powerful his love for her is. Maybe I'm unfairly complaining, but that should have been a twist at the end of the NEXT episode, after having an episode when Teiichi is getting used to Yuko being gone and clearly struggling to do it! However, I do think the pacing is actually rather good, aside from a few nitpicks, so take my complaints here as me just being grumpy for the sake of being grumpy!
The music...my God, the music! I don't like to describe something as perfect, as it would imply that I do not expect to see anything better than what I've given such praise to, but I would certainly mark this anime as having one of the best soundtracks I've heard for an anime! The music just hits every emotional moment perfectly: it's sinister when it needs to be, it's cheerful when it needs to be...there is no point when I thought the music was inappropriate for what was being shown on screen! The ONLY point I would have to raise is that the vocalist singing is clearly struggling with some of the highest notes in the song in episode 12, but, even then, she still does a pretty good job. Aside from that, though? No complaints in the slightest. Huge credit to Keigo Hoashi and Ryuuichi Takada for that, you did a fantastic job!
The original Japanese voice acting deserves some credit (especially for the fact that it nearly got me to break down into tears when watching the final episode of the main anime). The English dub, from my watch of the first three episodes compared to watching the Japanese version (I know, I've not watched the whole show in English: I only have enough free time to watch most anime once due to everything else I do in my life, but I have a fairly good memory for what I see, so I don't really need to see most anime more than once!), is...I don't dislike it, but I do have to say that I prefer the Japanese version overall. There are some issues with the quality of the dub being a bit iffy (there are just a few points where I'm going "This worked better in the original Japanese" in connection to the dialogue...also, why is everyone using Japanese honourifics when it's meant to be in English?), but I honestly don't want to detract from the hard work of the voice actors in the English versions: their performances are still very good!
It's when we move to the DVD of the anime that you'll spot me making my biggest complaints. For a start, the DVD case makes the rather weird decision of having a different way of storing each of the two discs of the anime. The first disc has this weird system which requires you push a tiny part of the disc thing into the centre of the holder and then rotating the disc out of the holder, which is probably meant to be more secure than the traditional "press down on the centre to pop it out" system, but which is confusing as all hell to take discs out of it, put them back in (because you have to do the same thing to put it back in the case) and you feel like you're at risk of accidentally breaking the disc while removing it. Now, I wouldn't normally make too big a deal about this, but here's the thing: the second disc is in the usual system that we're all used to. Protip for anyone who wants to run their own company: if you're releasing a DVD or Blu-Ray with more than one disc, do try to at least be consistent with which holders you have for your discs!
...That's not my only complaints, however. On the discs themselves, there are FOUR things which I have to bring up (and one which is a hold over from the last few reviews). First of all, the extras (which are only available on disc two) are pretty bear: you have a bunch of advertisements for several other anime released by the company, clean versions of the opening and closing of the anime...and that's it. Now, to be fair, there IS a commentary track from the makers of the anime in Japanese (with English subs)...but you can't access that from the extras menu. This is my second complaint: if you want to have the Japanese commentary on, you have to put it on from the set up menu (which is where you select what language you want to watch the anime in and whether you want the subtitles on or not), not the extras menu, which would be a far more logical place to have that. My DVD player does allow me to run the commentary subtitles without the Japanese commentary happening over it, but you can't do that through the menu itself. My third complaint is that the English subtitles do not match up with what is actually said in the English dub, which is going to be annoying if you like having the subtitles on while watching the show in English. It also means that, if you're deaf, you're going to find watching it with someone who isn't deaf is going to result in some very interesting comments. That said, I do think it's cool that you can watch the show in Japanese without the subtitles on screen if you want to! My final complaint purely towards this anime is the decision to keep the ending credits and opening credits the same, as both of them have Yuko singing along to the songs at those points in the anime...in a Japanese voice. I'm not going to say that they should have gotten completely new music for it, but surely a decision to re-record the vocals in English by the English voice actor portraying Yuko (Emily Neves) or someone who sounds a lot like her would have been a far more sensible decision?
My final complaint is related to the subtitles when covering the songs in every anime I've reviewed so far to date: they alternate between being subtitled into English and being subtitled into transliterated Japanese. The lack on consistency on this is just anger inducing: if I've put the subtitles on in English, I want to have the song translated as well, with transliterated being an acceptable substitute if it's done consistently. Flipping between the two, though, just doesn't work for me at all, as it just looks lazy and like nobody took the time to check through the DVD before they released it! Seriously, if there's an anime company reading this, take this lesson to heart: either translate the song or transliterate the song, don't do both...unless you provide an option to allow you to pick which of the two will happen while watching the DVD with the subtitles, in which case, I'll let that slide and actually give praise because you've actually thought about providing a choice for people who might not want one option!
Another complaint is that the anime does have a extended version of episode 12 available...but the material that was cut is so little that I actually fail to see the point in having the extended version of the episode, as it's about a minute of cut footage AT MOST. And the cut footage actually causes a minor issue in and of itself, as the footage ends with Yuko looking sad and then jumps to back to the original episode...which is when she's acting really happy. Some people might like the extended version of the episode, but I'm personally just going "That was a waste of disc space which could have been used for some better extras, HINT HINT!". That said, it's nice that it doesn't automatically play when the OVA is finished and goes back to the episode select screen instead, so I can't hold that against it too much!
While I don't particularly like the home media release of the anime much when I break it down, I still would hesitate to call it badly done. Poorly thought out and lazily done in some areas, yes, but outright bad? Not really, no! The best word for it seems to be "functional": it gets the job done, which is to get the anime out there, but it does leave a lot to be desired in terms of how it's done. I'm not exactly asking for a lavish box set for the purpose of getting the anime out there, but I do find myself vaguely going "What's the point of buying the physical release of this anime if there's so little extra to the release of it?", so a bit more effort to make the whole product worth purchasing would be much appreciated.
So, overall, what do I think of this anime? Well, aside from my complains related to factors outside of the actual anime itself, it's overall a fairly good (although not exceptional) anime that really is worth seeking out if you want an anime which is a bit different from the norm. It's probably not going to be any any anime fan's favourite anime by any measure, but, for what it's worth, it's certainly worth a watch if you're an anime fan. If you're not an anime fan...I don't know, the clichés of Japanese anime are very noticeable here, but it's certainly not a bad watch in and of itself!
Final Rating: 7 Out Of 10
...Also, I swear that I'm not picking anime which involve characters in the nude who are under the legal age in the UK deliberately! All of the anime I've reviewed so far are ones which I picked up because they looked interesting and on no other merit, so I've gone into them completely blind! I really hope Nightwalker bucks that trend when I finally get around to watching it...although the fact it's apparently based on a eroge (erotic game) doesn't inspire much hope in me!
- Does this anime involve women with large breasts?
- Will this anime make any sense to you if you're not already familiar with Japanese culture when you start watching it?
- Does the romance make any sense?
- What the heck is this all about?
- Would you like to play a game?
- Yes, and I'm surprised that you even needed to ask that question!
- Yes.
- ...Arguably, yes. It's complicated to explain, keep reading on.
- Keep reading.
- No thanks, I'm still regretting the last time I agreed to play chess with someone...
Anyway, let us move past the history connected to this anime (and minor rant) and move on to the anime itself.
Well, the first thing you'll notice is that the animation is really good! The darker style of animation might be a bit of a cliché for anything which has a connection to horror, but it's very nicely done and I don't think it hurts the anime in any way to have it like that. In fact, some parts of it go for a really weird way of doing things that would have you wondering whether you're watching a really unsettling surreal film, which would feel out of place if it weren't for the fact that it only does it at points where it actually WORKS in the anime's favour (usually at points where something really creepy and unhinged is going on). Good animation in anime is hardly a rare thing, but I have to say that Dusk Maiden of Amnesia feels almost like it's working with a far larger budget than any of the other anime I've been looking at to date, as the animation feels better than that of the other two anime I've looked at on this blog. In fact, I date say that the animation almost feels like what you'd expect from a big budget anime horror film! There is a bit of an issue that I did notice in the last episode (I'm not counting the OVA as the last episode) that seemed like the screen was struggling to keep up with everything, which is a bit concerning when you realise that the scene is not a particularly complex scene, but it didn't bug me a huge amount and it was mostly restricted to the background, so I don't think it would have a huge impact on the viewing experience unless you're watching the episode on a large screen (which I was).
The anime itself is a bit of an very interesting collection of odds and sods (for the benefit of international readers, that's an expression in the UK that means "bits and pieces" in this case: it is also used in connection to groups of people who all have a connection to each other, such as a bunch of people who have a wargaming club, the people who make up a meeting of a company and stuff like that), as it includes elements of various different types of anime and puts them together into one twelve episode show (and an OVA). While it doesn't include action tropes (sadly, nobody tries to do a Kamehameha or a Spirit Bomb, attack a Hollow with a sword large enough to have you wondering whether the user has an inferiority issue that they're trying to make up for (even if it's just on a subconscious level) or transform themselves into multiple versions of themselves...well, technically Yuko does, but not in the way that I'm on about here!), it DOES include romance tropes, horror tropes, comedy tropes, supernatural tropes, a few fanservice ones and, surprisingly, a few tragedy tropes. On paper, that sounds like a really weird collection of stuff to include in a single anime, but, in practice, the only one which is constantly present (for fairly obvious reasons, considering one of the main characters is a ghost!) is the supernatural tropes: the romance certainly makes up a good amount of the anime, but the horror, comedy and fanservice tropes seem to get added more to add flavour to the various episodes of the show and the tragedy tropes only start to really hit in the last few episodes of it (although, when they do hit, you're going to want to have tissues on standby: the last episode actually nearly got tears from me, which is something which next to never happens to me when I watch stuff!). While the components of the anime are hardly original, the overall result is surprisingly unique, telling a story that is not as uncommon as you might expect (investigating the circumstances behind a ghost's death) and managing to make it surprisingly fresh!
The cast of the show is actually rather small for an anime like this, with only four main characters (technically five, but I'm getting to that) and a collection of extra characters who mostly appear for only one episode of the show. One of the things about having a small cast for any show (not necessarily just anime) is that, if you dislike any of the characters, you're going to have an issue with the whole show, as you're going to struggle to avoid the character you don't like. And I'm not gonna lie: some of the characters have the potential to grate on your nerves, although I didn't have that issue with any of them myself. Kirie Kanoe (who is Yuko's...grandniece, I think it is?) spends a large amount of the anime in a bad mood and seems somewhat confrontational compared to the rest of the cast, but a lot of her anger is somewhat justified and the moments when she drops those factors do make you realise that there is more to her than just that. I personally liked her a lot as a character once she started showing the emotional depth she actually has, but I can understand why some people wouldn't like her, as she isn't a character who will appeal to most people. On the other hand, Momoe Okonogi is, if anything, a bit too overbearing at points. She basically sums up the "kawaii" (that's "cute" in Japanese, for those not in the know) side of the anime, and she WILL grate on you if you can't tolerate that kind of thing in the slightest, while also being like an overexcited schoolgirl (which, in fairness, she IS: the characters are in their first few years of Japanese high school, so they aren't exactly the most mature people). Both of them are characters who I found tolerable at minimum (and I'm not going to lie, both of them got some good laughs from me at points in the anime), but I can understand why people would have issues with them as characters. Yuko (who is the ghost in the series) is a character who I personally really liked for quite a few reasons, but the thing that I think really turns her from a character who could be ignored to one who becomes very interesting is the decision to have TWO version of Yuko in the anime: one of them is the Yuko who looks like...well, how Yuko looked when she was alive, who has all of the positive aspects of Yuko's personality, and the other is Shadow Yuko, who is made up of all of the aspects of Yuko's personality which she has denied from her actual personality as a ghost and has become it's own version of her. It's very cliché, but the fact that the real Yuko cannot bear to be reminded of her death and the creation of Shadow Yuko constantly haunts her does give the whole show a vibe that reminds me more than a bit of Jekyll and Hyde...only with Hyde being their own person and not part of Jekyll, of course! Yuko could actually be an excellent case study on human nature as a whole, if you think about it hard enough: the good part of Yuko keeps trying to deny that the bad part of Yuko is part of her, but the truth is that both are the same person and that it is only when she finally accepts that fact that she is able to be able to be at peace with her past and move on. I highly doubt that what the anime was going for, but still, food for thought! Last up, we have Teiichi Niiya, who is the token male of the anime (yes, he's the only male main character in this anime...why do I get the feeling that there is fan art out there which has noticed this fact already and has ran with this line of logic into places which would have me losing my last meal if I were to be informed about them?) and (you might want to grab your buckets now) is also Yuko's love interest throughout the course of the anime.
...I swear to God, I didn't make that fact up! Teiichi is in love with a girl who is a ghost.
...Oh yeah, and, from my research, he's only twelve (as is Momoe: Kirie is thirteen) while Yuko is technically fifteen (she died at that age: if you want me to be completely honest, she's sixty five, but, as you don't age at all if you're a ghost, I think it's just easier to say she's fifteen and that she's been that age for fifty years!). If you remember my discussion related to the age of consent in Japan from my review of Dance In The Vampire Bund (which can be read here, if you missed it), you'll already know that the age of consent in Japan is thirteen, so...yeah, even in Japan, some of the nudity in this anime is going to raise eyebrows! Luckily, very little of the actual fanservice in the anime (outside of the OVA) involves anyone except Yuko (who you could TECHNICALLY argue is above the legal age in every country due to being 65 years old overall), so it's nowhere near as bad as it might be sounding on first glance, but you might still want to keep that fact in mind before you bring this anime to your local anime viewing meet up!
Anyway, Teiichi is a fairly good character. His romance for Yuko comes across surprisingly realistically, despite how awkward it sounds to be in love with a ghost on paper, and, as a character, he does have some very noticeable depth throughout the series. On the other hand, he could be argued as being a bit bland, as he can come across as a bit forgettable compared to everyone else around him. Which isn't exactly a good sign when you're the second most important character in the anime!
The pacing of the anime is fairly good, although I do have to ask why episode 1 of the anime feels like it should actually be episode 4 of it, since episode 2 explains how Teiichi met Yuko and got Momoe interested in becoming interested in exploring ghostly activity and episode 3 explains how Kirie became involved in the Paranormal Investigations Club while episode 1 has all four of them meeting up to examine one of the mysterious stories connected to Yuko's past. I know complaining about anime opening up in ways that don't quite match up with how the anime actually goes is a bit pointless now, as I didn't do it for my last two reviews (Dance In The Vampire Bund had the first episode be like an episode of a Japanese TV show while Highschool Of The Dead had narration that made it sound like it was being told from a good while in the future from when the anime is actually happening), but neither of them did it quite like this! I could at least go "Yeah, this makes sense as a first episode of the show!" for them: here, I feel like I've accidentally watched the show out of sequence! I will give credit for the fact that they do at least manage to make the first episode interesting, but you could feasibly skip it and not miss anything important. Aside from that, though, I never felt like any of the episodes lacked a development to them: if anything, the last half surprisingly feels a bit crowded due to how many developments it has in it, despite the first half not feeling underdone at all! The last episode can almost count as mood whiplash as, not even five minutes after Yuko fades away from existence, the anime reveals that she didn't actually pass on and is going to stay with Teiichi because of how powerful his love for her is. Maybe I'm unfairly complaining, but that should have been a twist at the end of the NEXT episode, after having an episode when Teiichi is getting used to Yuko being gone and clearly struggling to do it! However, I do think the pacing is actually rather good, aside from a few nitpicks, so take my complaints here as me just being grumpy for the sake of being grumpy!
The music...my God, the music! I don't like to describe something as perfect, as it would imply that I do not expect to see anything better than what I've given such praise to, but I would certainly mark this anime as having one of the best soundtracks I've heard for an anime! The music just hits every emotional moment perfectly: it's sinister when it needs to be, it's cheerful when it needs to be...there is no point when I thought the music was inappropriate for what was being shown on screen! The ONLY point I would have to raise is that the vocalist singing is clearly struggling with some of the highest notes in the song in episode 12, but, even then, she still does a pretty good job. Aside from that, though? No complaints in the slightest. Huge credit to Keigo Hoashi and Ryuuichi Takada for that, you did a fantastic job!
The original Japanese voice acting deserves some credit (especially for the fact that it nearly got me to break down into tears when watching the final episode of the main anime). The English dub, from my watch of the first three episodes compared to watching the Japanese version (I know, I've not watched the whole show in English: I only have enough free time to watch most anime once due to everything else I do in my life, but I have a fairly good memory for what I see, so I don't really need to see most anime more than once!), is...I don't dislike it, but I do have to say that I prefer the Japanese version overall. There are some issues with the quality of the dub being a bit iffy (there are just a few points where I'm going "This worked better in the original Japanese" in connection to the dialogue...also, why is everyone using Japanese honourifics when it's meant to be in English?), but I honestly don't want to detract from the hard work of the voice actors in the English versions: their performances are still very good!
It's when we move to the DVD of the anime that you'll spot me making my biggest complaints. For a start, the DVD case makes the rather weird decision of having a different way of storing each of the two discs of the anime. The first disc has this weird system which requires you push a tiny part of the disc thing into the centre of the holder and then rotating the disc out of the holder, which is probably meant to be more secure than the traditional "press down on the centre to pop it out" system, but which is confusing as all hell to take discs out of it, put them back in (because you have to do the same thing to put it back in the case) and you feel like you're at risk of accidentally breaking the disc while removing it. Now, I wouldn't normally make too big a deal about this, but here's the thing: the second disc is in the usual system that we're all used to. Protip for anyone who wants to run their own company: if you're releasing a DVD or Blu-Ray with more than one disc, do try to at least be consistent with which holders you have for your discs!
...That's not my only complaints, however. On the discs themselves, there are FOUR things which I have to bring up (and one which is a hold over from the last few reviews). First of all, the extras (which are only available on disc two) are pretty bear: you have a bunch of advertisements for several other anime released by the company, clean versions of the opening and closing of the anime...and that's it. Now, to be fair, there IS a commentary track from the makers of the anime in Japanese (with English subs)...but you can't access that from the extras menu. This is my second complaint: if you want to have the Japanese commentary on, you have to put it on from the set up menu (which is where you select what language you want to watch the anime in and whether you want the subtitles on or not), not the extras menu, which would be a far more logical place to have that. My DVD player does allow me to run the commentary subtitles without the Japanese commentary happening over it, but you can't do that through the menu itself. My third complaint is that the English subtitles do not match up with what is actually said in the English dub, which is going to be annoying if you like having the subtitles on while watching the show in English. It also means that, if you're deaf, you're going to find watching it with someone who isn't deaf is going to result in some very interesting comments. That said, I do think it's cool that you can watch the show in Japanese without the subtitles on screen if you want to! My final complaint purely towards this anime is the decision to keep the ending credits and opening credits the same, as both of them have Yuko singing along to the songs at those points in the anime...in a Japanese voice. I'm not going to say that they should have gotten completely new music for it, but surely a decision to re-record the vocals in English by the English voice actor portraying Yuko (Emily Neves) or someone who sounds a lot like her would have been a far more sensible decision?
My final complaint is related to the subtitles when covering the songs in every anime I've reviewed so far to date: they alternate between being subtitled into English and being subtitled into transliterated Japanese. The lack on consistency on this is just anger inducing: if I've put the subtitles on in English, I want to have the song translated as well, with transliterated being an acceptable substitute if it's done consistently. Flipping between the two, though, just doesn't work for me at all, as it just looks lazy and like nobody took the time to check through the DVD before they released it! Seriously, if there's an anime company reading this, take this lesson to heart: either translate the song or transliterate the song, don't do both...unless you provide an option to allow you to pick which of the two will happen while watching the DVD with the subtitles, in which case, I'll let that slide and actually give praise because you've actually thought about providing a choice for people who might not want one option!
Another complaint is that the anime does have a extended version of episode 12 available...but the material that was cut is so little that I actually fail to see the point in having the extended version of the episode, as it's about a minute of cut footage AT MOST. And the cut footage actually causes a minor issue in and of itself, as the footage ends with Yuko looking sad and then jumps to back to the original episode...which is when she's acting really happy. Some people might like the extended version of the episode, but I'm personally just going "That was a waste of disc space which could have been used for some better extras, HINT HINT!". That said, it's nice that it doesn't automatically play when the OVA is finished and goes back to the episode select screen instead, so I can't hold that against it too much!
While I don't particularly like the home media release of the anime much when I break it down, I still would hesitate to call it badly done. Poorly thought out and lazily done in some areas, yes, but outright bad? Not really, no! The best word for it seems to be "functional": it gets the job done, which is to get the anime out there, but it does leave a lot to be desired in terms of how it's done. I'm not exactly asking for a lavish box set for the purpose of getting the anime out there, but I do find myself vaguely going "What's the point of buying the physical release of this anime if there's so little extra to the release of it?", so a bit more effort to make the whole product worth purchasing would be much appreciated.
So, overall, what do I think of this anime? Well, aside from my complains related to factors outside of the actual anime itself, it's overall a fairly good (although not exceptional) anime that really is worth seeking out if you want an anime which is a bit different from the norm. It's probably not going to be any any anime fan's favourite anime by any measure, but, for what it's worth, it's certainly worth a watch if you're an anime fan. If you're not an anime fan...I don't know, the clichés of Japanese anime are very noticeable here, but it's certainly not a bad watch in and of itself!
Final Rating: 7 Out Of 10
...Also, I swear that I'm not picking anime which involve characters in the nude who are under the legal age in the UK deliberately! All of the anime I've reviewed so far are ones which I picked up because they looked interesting and on no other merit, so I've gone into them completely blind! I really hope Nightwalker bucks that trend when I finally get around to watching it...although the fact it's apparently based on a eroge (erotic game) doesn't inspire much hope in me!
Monday, 27 October 2014
Why Gaming Is Still A Male Dominated Medium (Or "Why Anita Sarkeesian Has A Point")
(As a note in advance: I had to put this article up without getting my proofreader to check it through. So, if there seems to have been a step down in quality, that's why!)
Before anyone starts preparing the insults: I'm a guy who, while not a regular gamer these days, has grown up with gamer culture meaning a lot to him. So no, I'm not an angry female feminist (yes, there IS such a thing as a male feminist) who is ranting about something they don't understand: I get gamer culture very well, yet I'm still going to stand up and say that gaming is still a male dominated market with room to change (arguably, for the better). Being a male gamer does not prevent me from recognising issues with a medium that is aimed for people like myself, you know!
But yeah, in connection with my previous article relating where I feel GamerGate's more noble purpose is correct, albeit misguided and arguably a bit misinformed, I'm going to try to spin the coin about the issue Anita Sarkeesian frequently discusses and explain where I feel she is correct with what she comments about, but also why her voice is not necessarily the most correct voice out there.
One of the things which nobody is going to deny is that the most high profile games of the video games media that get released every year do tend to have certain features to them. Most of them tend to be additions to long established franchises and most of them tend to be the type of game that would appeal more to men than they do to women. At the risk of offending a few readers, you're far more likely to find something which appeals to men will usually contain either scantily clad women and/or a large amount of killing enemies in various bloody ways (the only real case where that isn't true being horror stuff, but, since horror as a medium usually contains a large amount of blood these days anyway, that's not necessarily a huge break from the typical track record). This is not to say that there aren't exceptions to this, but, on average, you're more likely to see a man wanting to watch something like The Expendables over something like Bridget Jones' Diary (heck, I've done that in the past and I'm hardly Mr. Macho by any measure...I would joke that I'm more like Mr. Nacho, but I'm not sure that describing myself as a type of food which most people get to share by dipping it into various sauces really works for the point I want to use it for, despite that being probably one of the best puns I've come up with in a good while!).
I don't think anyone can completely explain why this is, as anyone attempting to say that it's down purely to the amount of testosterone people have will inevitably have to explain why there are highly masculine men who have a lot of interests which are stereotypically feminine in nature (and which has no transferable skills to their masculinity: I know ballet is actually INCREDIBLY physically demanding to do properly, which is why it is actually required if you want to be a professional in American football, and I know that most people in the army know how to sew because they are responsible for maintaining their uniforms, but I'm on about examples of incredibly masculine men who are fans of romantic films, shopping and stuff like that), but my personal suspicion is that it's partially down to a combination of social conventions being imposed on people as they grow up (to give you an example, most cartoons aimed at young children will usually still have a target gender: I've watched the entirety of My Little Pony: Friendship Is Magic (and consider myself a brony, albeit not one who is involved in the fandom connected to the show) and I would still say that a very valid case could be made that it is a show that is still primarily aimed at young girls, albeit one that remembers that being aimed at young girls does not give it an excuse to close everyone else out of the show!). There are other factors connected to it, of course, but, by reinforcing the stereotypes of each gender early in most people's lives, you do kind of get the idea that it's harder to mentally break out from accepting them as the norm just because you're so used to seeing them being reinforced all of the time. At the risk of sounding like I hate society and believing in anarchy (I don't hate society in the slightest, I just don't like the unpleasant sides of it in the slightest and tend to take a dim view on having to accept something as the truth just because it's what I live in), I can't help thinking that some of the ugly sides of society can be traced to people getting completely the wrong idea about things due to misunderstanding some of the important lessons they should have been taught growing up or, possibly even worse, getting the wrong lessons taught to them. The example I like to use is that, if you grow up in a society like that of North Korea (which I think calling a dictatorship would be an understatement), a culture like that of the UK (where you can think what you want to think and have the right to vote for what you want) is going to seem naturally weird and alien just because it's not the culture you've grown up in, and, as such, it's impossible to say that one culture is necessarily worse than another: it's just different. This cannot be a comment that will win over people who are opposed to dictatorships in all sorts, but, ultimately, the only way one could understand which culture is the best would be to completely separate oneself from ALL societies and judge each one on their merits and failures, without a viewpoint that comes from having been inside a single society for your entire life. Knowledge is power, but the right way to combat ignorance is through education and unbiased facts, not hatred and distorted truths.
Hmm...that's another advantage of honest and uncorrupt journalism that I really should have put in my last article, isn't it?
Anyway, digression aside, the point to remember is that most male gamers will have usually come into gaming after years of being used to the ideals of what society deems manly, which means that it can be very difficult for most men to completely understand why a woman with a feminist agenda looking into gaming culture would have a lot of reasons to express concern. Even if she is distorting her facts a bit (like Anita Sarkeesian arguably is), many of the points she makes have some basis in reality, and it is only by letting yourself put aside your ability to view gaming from inside the medium and look at it like an outsider, as Sarkeesian is, that you can spot some very concerning trends in gaming, not least of which is the fact that, as much as most gamers would like to claim otherwise, gaming spends most of its time among the bigger titles not appealing to a female audience. You do get titles which are gender neutral in their appeal, like Animal Crossing, but, among the hardcore gaming crowd, the trend is mostly to have triple A games aiming towards a male audience.
But why is this such a prevalent issue among gaming? After all, it's 2014 (coming up to 2015 in less than three months): surely getting a triple A game out there which appeals towards a female audience and only a female audience should not be like trying to pull teeth from the gaming industry?
Well, here's the big problem: there are very few female games developers (although the number of female games developers has been on the increase in recent years, for which I am personally very grateful), and there is still a large number of people (not just in gaming, but in writing in general) who simply do not know how to write a character properly who is a realistic depiction of their gender, sexual identity, religious identity and racial identity without actually being part of the same group as the character they wish to write. Throw in those two factors together and you can already start to see why gaming tends to relegate women to the roles of eye candy and damsels in distress. Getting a female main character in a triple A game in a brand new IP who is realistically written, not conventionally beautiful to the point of making most supermodels look like they're trying too hard and does not succumb to ANY stereotypes which women in video games seem to have to get given to constitute a character is very unlikely to happen, even assuming a game would be made BY a triple A company with a female main character outside of Tomb Raider.
On top of that, due to the patriarchal nature of most societies (which still hasn't been completely combatted, I should point out), there is still a bit of an inbreed sense among a distressingly large number of men that a woman intruding on a man's domain cannot be a woman to be trusted (I'm sure most people will know the "no girls allowed" and "no boys allowed" signs that most young kids put up on the rooms to their bedroom doors...well, put this on a larger scale and you pretty much get the idea of how gaming culture seems to work), which puts even more pressure on most female games developers to do well, as she has to prove that she is both an excellent games developer in her own right AND is able to do it well enough to disprove sceptics claiming that a woman doesn't understand gaming.
And this, on top of the fact that the anonymity the internet provides makes it very easy for people to harass other people, basically puts all female developers under three times as much pressure as her male counterpart would be put under, if not more than that due to the fact that a anonymous person determined to harass someone via the internet could do so with very little difficulty and that a product which fails will nearly always have the blame pinned on the female developer by overzealous gamers, even if she is working among a group of developers and all of the ideas which gamers disliked were ideas that she could prove that she did not agree with and never wanted to implement in the product at all.
Yet all of this does not ultimately answer the important question that I've been hinting at: why is gaming still a male dominated market?
Well, let us do some basic maths just now. If you want to become a games developer on a big project, you usually have to have started out on smaller projects which have been very successful. At best, you're going to have had to make two or three smaller projects before you've been able to move on to the bigger project (the first to get your name out there, the second and third to prove that you know what you're doing with a smaller project and are capable of making a bigger project likely to work), which is likely to take you about a year's worth of development per game if you want to do it right. But, before that, you'd need to have been able to enter a smaller company (unless you're starting one up yourself), which usually requires you to have been able to prove your ability to make simple games (and probably got a degree in games development). On top of THAT, you need to actually know what you need to do to make a game, which can mean you'll have had to start learning the tools of the trade in your childhood and teenage years. So, at absolute earliest, to be a developer working in a triple A industry, you're likely to be in your late 20's, if not early 30's. So most of the people who are games developers today likely were playing games on the Sega Genesis (or the Sega Mega Drive) as a kid in the late 80's, with most of them probably able to claim to have remembered the excitement of getting a Nintendo Entertainment System (early to mid-80's). So, unless you join a really big indie team and happen to be really lucky to join it just as they start to move on to making a big project, you're very unlikely to be a games developer in a big company who can claim that the oldest console they ever played upon as a kid was the PlayStation (heck, that first came out in Europe when I was 2 years old and I'm 21 now!), which basically means that, if you wanted to be a well known female developer, the earliest you'd probably have to have started making fully released games would have been back in the early 2000's...or a bit after the PlayStation 2 came out, a console which was NOTORIOUSLY tough to develop games for. On top of that, video gaming culture was, if possible, even worse about how male dominated it was back then than it is now, so I imagine that most of the female developers we have today either were constantly unlucky with getting out of the underground games development scene or simply weren't around then. Because of this, it's only fairly recently that female developers working for large companies have really started to be noticeable (although, in fairness, I've been out of gaming for a while now, so I might have missed the sudden influx of them and it's only now that I'm vaguely resembling getting back into it that I'm going "When did we get female games developers?").
And that means that it's only recently that gaming seems to have really opened up in general, not just to women. Thanks in part to the rise of casual gaming and independently released games onto the internet, gaming has been a more acceptable thing among the general public and it's much easier to get into gaming these days. You don't really need a games library for a computer or a console to be a gamer today: just type "free online games" into google and you'll find a load of them to play. And some of them are actually pretty good, if you ask me: I particularly enjoy playing Territory War in my free time and would like to play N more when I get a proper computer to play it on!
But that means that most of the gamers who are becoming the games developers of tomorrow are at best just getting into their first gaming companies now, which means that the potential for change by having a large number of female developers in the underground gaming scene is going to take a bit more time before it actually means something.
And, while that's happening, we've got the games industry afraid of change. I'm not going to paraphrase Jim Sterling (of Jimquisition, if you've not heard of him), but I will say that he has discussed in a few videos that a lot of games publishers are not confident enough to have a female protagonist for a game to put their full weight behind the game's promotion due to the belief that it won't sell as well (if you want to see the most relevant one, then click here...and remember that this video came out a bit after Anita Sarkeesian's first video (which came out on the 7th of March 2013), as it came out on the 25th of March 2013! While he did cover Anita Sarkeesian before then (in this video, which came out on the 10th of September 2012), the video most relevant to my thoughts on this is actually related to Jennifer Hepler, which was released on the 19th of August 2013 and can be watched here). Which falls apart a bit when you realise that, by not promoting it properly, they make it less likely to be noticed than if they'd have put their full weight behind it and, as a result, end up sabotaging their own game's release and, as such, contribute to the belief that games with female protagonists don't sell, but I'll leave the angry rants about stupid moves in the video games industry to Jim Sterling, as he does them far better than I can do them. The point of the matter is that, where change would matter the most in the games industry, there is a reluctance to take a risk, which basically means that, in the eyes of the mainstream, there's been no proper reason to believe gamers saying that the gaming industry has changed because, in the eyes of the mainstream, the ONLY game with a strong female protagonist who isn't objectified to some level is Tomb Raider...and most people would have been put off the game due to the advertising for the game implying that Lara was going to be raped, which doesn't exactly win women over to wanting to play the game!
This article has taken a while to write, so I feel no shame in admitting that, between starting writing this article and this point, I had a discussion with a friend of mine in a local pub and, while chatting, I raised a point which I really wish I'd have made in a previous post: because both sides are making valid points that are worth discussing, yet everyone who has an opinion on the topics is determined to tear the other side to pieces, we're ironically proving that, to the mainstream, gaming simply isn't mature enough yet to be taken seriously. Like it or not, gaming has practically become mainstream now thanks to games like Farmville, but, by constantly arguing and trying to ignore the big issues in favour of death threats, insults and favouritism for whatever system we consider the definitive gaming system, gamers are actually sending the message to non-gamers that gaming simply isn't ready to be treated as a serious medium. When these opinions and controversies are reaching the eyes of a non-gaming crowd more than the actual games themselves, we're proving Anita Sarkeesian right in that we cannot have a serious discussion about gaming without it becoming a flame war of epic proportions. Games like Call Of Duty are not going to go away just because a more balanced way of telling stories becomes more acceptable: those games have been popular for that long that they're practically pillars of the gaming community and nobody is going to be stupid enough to demand they stop being made in much the same way that nobody is going to stop brainless action films like The Expendables from being made just because a feminist takes offence to them: there's a far larger audience who will enjoy them than can be influenced by a feminist explaining why those things are not fair representations of women. What CAN be gained from a more balanced portrayal of people of all walks of life is things like more varied stories, better written characters and possibly even more interesting and unusual games that blur the lines between what is a game for men and what is a game for women.
And I would absolutely love to see those types of games being made and being popular. This is not to say that I think games like Assassin's Creed, Call Of Duty and Metal Gear Solid are terrible games that should be forgotten (in fact, I actually have a fairly high opinion of the Assassin's Creed series, even Assassin's Creed 3!), but when every high profile game released seems to be mining off of nostalgia and not trying to be a completely new IP, you do have to question whether gaming needs a good kick in the backside to finally wake up and accept that it's no longer fine to just make new versions of games that are old enough to be allowed to order a beer in the pub, and that Anita Sarkeesian could well be that voice, as misguided and untrustworthy a voice as one could argue she is.
So why are people so opposed to something that, on many levels, would actually make gaming BETTER if it were allowed to happen? Anita Sarkeesian isn't calling for the death of all gaming at all, like Jack Thompson was, she is explaining why gaming is a medium which can be argued as being off putting to women if looked at from a certain perspective. I get that some people will not want change out of fear of the unknown, and I respect that fact, but to argue in favour of keeping something the same when it seems like it has stagnated in the eyes of the mainstream is not the way to make gaming be taken seriously: that is a sign that gaming refuses to accept change.
Which, again, proves Anita Sarkeesian right, in a way.
Look, Sarkeesian might be an untrustworthy source of information on so many levels to anyone already familiar with gaming, but it cannot be denied that she manages to point out the issues with gaming that someone who is not familiar with it would have also spotted and, as such, she has ultimately proven that gaming DOES need to change. Not because gaming has stagnated in the eyes of the mainstream, not because gaming is a medium which is not naturally going to appeal to most women, not even because refusing to accept change is hurting the gaming industry more than most change could: because, by becoming better and being able to be taken more seriously as a medium, we prove that gaming is not just the realm of immature teenagers and men who do not want women intruding their space, but that gaming, much like the film industry, is a serious creative industry with some amazing potential that, when allowed to spread its wings, can make for an incredibly rewarding section of work.
And that's why we need to accept that gaming is not a medium most women will want to get into and change to make gaming a medium capable of being taken seriously by the mainstream.
Because, by doing so, we make gaming better for everyone.
So let us be better than those who criticise gaming by accepting their criticisms (especially if we've been saying the same thing for a long time that they're saying to us now), taking them on board, doing something about it to respond to their criticisms and showing that we're not opposed to changing fort he better, not reaching for the flamethrowers and roasting everyone else alive just for daring to criticise the video games industry, whether an outsider to it or not.
...Wait, I was supposed to be saying why Anita Sarkeesian isn't the best voice to listen to, wasn't I? Well, her questionable research methods do not make her a voice to really trust and she has hardly managed to make herself out to be the voice of reason on the topics she discusses for various reasons...but, at the same time, you could make the same case for a lot of people when discussing something: most people will deliberately only raise points that support their point and do their best to avoid raising points that hurt their case, often by trying to make the points which hurt their case seem either unimportant or not truthful. I personally try to avoid doing this, as I don't necessarily want to win an argument so much as try to find the truth and, if I do win an argument, it isn't because I've done so through manipulating the truth and facts to suit the argument I want to make and discredited the other person's viewpoint. If you will, I prefer to be the honest voice of reason when I can and try to look at things from as many viewpoints as I can to allow me to find my own opinion, which also means that I can be surprisingly good at playing devil's advocate when I need to. This is why I personally cannot stand people who hold that their opinion is the only one in the world and will act like any disagreement with their opinion is an insult to them, because it is the same kind of thought process that, when attached to purposes of INCREDIBLY poor morality, can result in decisions that lead to events like the holocaust. While I will admit that there were other factors that lead to that event, the basic point still stands: if you are so committed towards one thing that you will not listen to a person pointing out why what you're committed to isn't flawless, at best, you make far more enemies than you do allies and, at worst, not only do you make everyone else your enemy, but what you go on to do causes far more harm than it does good and you have no way of stopping what you've started once it actually gets any momentum. This is arguably why it can take me a long time to say something on a serious topic, but also why my contribution is nearly always like that of a voice of reason: I take the time to consider everything that I can connected to the serious discussion, acknowledge all points on all sides that I am in agreement with (even if I then have to provide a long explanation as to why I consider my agreement only a case of agreement with the long term aims and not with the actual point itself) and explain my disagreement with the other points in as polite a way as I can and with an acknowledgement of the importance of the point to other people despite my disagreement with it. This does mean that I rarely talk about serious stuff, but, when I do, I tend to provide something resembling a definitive statement.
...I really hope I've not done that with this article and my last one related to ethics in journalism. As much as I'd love to be able to be attributed to being the reason everyone stopped taking those things too seriously if it were to happen, that was not the point of either of these articles. What I have wanted to do is to give my take on both sides to explain why I feel both sides have valid reasons to be supported, but why I personally cannot consider myself a supporter of either side. The point of these two articles has been to encourage civil conversation on both issues, regardless of which sides you support and which you dislike.
So let's have those discussions, without the bile and hatred that have become so popular whenever both issues crop up. If gaming is really the mature medium it wants to be, let us all put aside the anger that comes so easily to us whenever either side is mentioned and take the time to discuss the issues civilly. Who knows, maybe something valuable might be formed through a polite discussion related to both issues...
Before anyone starts preparing the insults: I'm a guy who, while not a regular gamer these days, has grown up with gamer culture meaning a lot to him. So no, I'm not an angry female feminist (yes, there IS such a thing as a male feminist) who is ranting about something they don't understand: I get gamer culture very well, yet I'm still going to stand up and say that gaming is still a male dominated market with room to change (arguably, for the better). Being a male gamer does not prevent me from recognising issues with a medium that is aimed for people like myself, you know!
But yeah, in connection with my previous article relating where I feel GamerGate's more noble purpose is correct, albeit misguided and arguably a bit misinformed, I'm going to try to spin the coin about the issue Anita Sarkeesian frequently discusses and explain where I feel she is correct with what she comments about, but also why her voice is not necessarily the most correct voice out there.
One of the things which nobody is going to deny is that the most high profile games of the video games media that get released every year do tend to have certain features to them. Most of them tend to be additions to long established franchises and most of them tend to be the type of game that would appeal more to men than they do to women. At the risk of offending a few readers, you're far more likely to find something which appeals to men will usually contain either scantily clad women and/or a large amount of killing enemies in various bloody ways (the only real case where that isn't true being horror stuff, but, since horror as a medium usually contains a large amount of blood these days anyway, that's not necessarily a huge break from the typical track record). This is not to say that there aren't exceptions to this, but, on average, you're more likely to see a man wanting to watch something like The Expendables over something like Bridget Jones' Diary (heck, I've done that in the past and I'm hardly Mr. Macho by any measure...I would joke that I'm more like Mr. Nacho, but I'm not sure that describing myself as a type of food which most people get to share by dipping it into various sauces really works for the point I want to use it for, despite that being probably one of the best puns I've come up with in a good while!).
I don't think anyone can completely explain why this is, as anyone attempting to say that it's down purely to the amount of testosterone people have will inevitably have to explain why there are highly masculine men who have a lot of interests which are stereotypically feminine in nature (and which has no transferable skills to their masculinity: I know ballet is actually INCREDIBLY physically demanding to do properly, which is why it is actually required if you want to be a professional in American football, and I know that most people in the army know how to sew because they are responsible for maintaining their uniforms, but I'm on about examples of incredibly masculine men who are fans of romantic films, shopping and stuff like that), but my personal suspicion is that it's partially down to a combination of social conventions being imposed on people as they grow up (to give you an example, most cartoons aimed at young children will usually still have a target gender: I've watched the entirety of My Little Pony: Friendship Is Magic (and consider myself a brony, albeit not one who is involved in the fandom connected to the show) and I would still say that a very valid case could be made that it is a show that is still primarily aimed at young girls, albeit one that remembers that being aimed at young girls does not give it an excuse to close everyone else out of the show!). There are other factors connected to it, of course, but, by reinforcing the stereotypes of each gender early in most people's lives, you do kind of get the idea that it's harder to mentally break out from accepting them as the norm just because you're so used to seeing them being reinforced all of the time. At the risk of sounding like I hate society and believing in anarchy (I don't hate society in the slightest, I just don't like the unpleasant sides of it in the slightest and tend to take a dim view on having to accept something as the truth just because it's what I live in), I can't help thinking that some of the ugly sides of society can be traced to people getting completely the wrong idea about things due to misunderstanding some of the important lessons they should have been taught growing up or, possibly even worse, getting the wrong lessons taught to them. The example I like to use is that, if you grow up in a society like that of North Korea (which I think calling a dictatorship would be an understatement), a culture like that of the UK (where you can think what you want to think and have the right to vote for what you want) is going to seem naturally weird and alien just because it's not the culture you've grown up in, and, as such, it's impossible to say that one culture is necessarily worse than another: it's just different. This cannot be a comment that will win over people who are opposed to dictatorships in all sorts, but, ultimately, the only way one could understand which culture is the best would be to completely separate oneself from ALL societies and judge each one on their merits and failures, without a viewpoint that comes from having been inside a single society for your entire life. Knowledge is power, but the right way to combat ignorance is through education and unbiased facts, not hatred and distorted truths.
Hmm...that's another advantage of honest and uncorrupt journalism that I really should have put in my last article, isn't it?
Anyway, digression aside, the point to remember is that most male gamers will have usually come into gaming after years of being used to the ideals of what society deems manly, which means that it can be very difficult for most men to completely understand why a woman with a feminist agenda looking into gaming culture would have a lot of reasons to express concern. Even if she is distorting her facts a bit (like Anita Sarkeesian arguably is), many of the points she makes have some basis in reality, and it is only by letting yourself put aside your ability to view gaming from inside the medium and look at it like an outsider, as Sarkeesian is, that you can spot some very concerning trends in gaming, not least of which is the fact that, as much as most gamers would like to claim otherwise, gaming spends most of its time among the bigger titles not appealing to a female audience. You do get titles which are gender neutral in their appeal, like Animal Crossing, but, among the hardcore gaming crowd, the trend is mostly to have triple A games aiming towards a male audience.
But why is this such a prevalent issue among gaming? After all, it's 2014 (coming up to 2015 in less than three months): surely getting a triple A game out there which appeals towards a female audience and only a female audience should not be like trying to pull teeth from the gaming industry?
Well, here's the big problem: there are very few female games developers (although the number of female games developers has been on the increase in recent years, for which I am personally very grateful), and there is still a large number of people (not just in gaming, but in writing in general) who simply do not know how to write a character properly who is a realistic depiction of their gender, sexual identity, religious identity and racial identity without actually being part of the same group as the character they wish to write. Throw in those two factors together and you can already start to see why gaming tends to relegate women to the roles of eye candy and damsels in distress. Getting a female main character in a triple A game in a brand new IP who is realistically written, not conventionally beautiful to the point of making most supermodels look like they're trying too hard and does not succumb to ANY stereotypes which women in video games seem to have to get given to constitute a character is very unlikely to happen, even assuming a game would be made BY a triple A company with a female main character outside of Tomb Raider.
On top of that, due to the patriarchal nature of most societies (which still hasn't been completely combatted, I should point out), there is still a bit of an inbreed sense among a distressingly large number of men that a woman intruding on a man's domain cannot be a woman to be trusted (I'm sure most people will know the "no girls allowed" and "no boys allowed" signs that most young kids put up on the rooms to their bedroom doors...well, put this on a larger scale and you pretty much get the idea of how gaming culture seems to work), which puts even more pressure on most female games developers to do well, as she has to prove that she is both an excellent games developer in her own right AND is able to do it well enough to disprove sceptics claiming that a woman doesn't understand gaming.
And this, on top of the fact that the anonymity the internet provides makes it very easy for people to harass other people, basically puts all female developers under three times as much pressure as her male counterpart would be put under, if not more than that due to the fact that a anonymous person determined to harass someone via the internet could do so with very little difficulty and that a product which fails will nearly always have the blame pinned on the female developer by overzealous gamers, even if she is working among a group of developers and all of the ideas which gamers disliked were ideas that she could prove that she did not agree with and never wanted to implement in the product at all.
Yet all of this does not ultimately answer the important question that I've been hinting at: why is gaming still a male dominated market?
Well, let us do some basic maths just now. If you want to become a games developer on a big project, you usually have to have started out on smaller projects which have been very successful. At best, you're going to have had to make two or three smaller projects before you've been able to move on to the bigger project (the first to get your name out there, the second and third to prove that you know what you're doing with a smaller project and are capable of making a bigger project likely to work), which is likely to take you about a year's worth of development per game if you want to do it right. But, before that, you'd need to have been able to enter a smaller company (unless you're starting one up yourself), which usually requires you to have been able to prove your ability to make simple games (and probably got a degree in games development). On top of THAT, you need to actually know what you need to do to make a game, which can mean you'll have had to start learning the tools of the trade in your childhood and teenage years. So, at absolute earliest, to be a developer working in a triple A industry, you're likely to be in your late 20's, if not early 30's. So most of the people who are games developers today likely were playing games on the Sega Genesis (or the Sega Mega Drive) as a kid in the late 80's, with most of them probably able to claim to have remembered the excitement of getting a Nintendo Entertainment System (early to mid-80's). So, unless you join a really big indie team and happen to be really lucky to join it just as they start to move on to making a big project, you're very unlikely to be a games developer in a big company who can claim that the oldest console they ever played upon as a kid was the PlayStation (heck, that first came out in Europe when I was 2 years old and I'm 21 now!), which basically means that, if you wanted to be a well known female developer, the earliest you'd probably have to have started making fully released games would have been back in the early 2000's...or a bit after the PlayStation 2 came out, a console which was NOTORIOUSLY tough to develop games for. On top of that, video gaming culture was, if possible, even worse about how male dominated it was back then than it is now, so I imagine that most of the female developers we have today either were constantly unlucky with getting out of the underground games development scene or simply weren't around then. Because of this, it's only fairly recently that female developers working for large companies have really started to be noticeable (although, in fairness, I've been out of gaming for a while now, so I might have missed the sudden influx of them and it's only now that I'm vaguely resembling getting back into it that I'm going "When did we get female games developers?").
And that means that it's only recently that gaming seems to have really opened up in general, not just to women. Thanks in part to the rise of casual gaming and independently released games onto the internet, gaming has been a more acceptable thing among the general public and it's much easier to get into gaming these days. You don't really need a games library for a computer or a console to be a gamer today: just type "free online games" into google and you'll find a load of them to play. And some of them are actually pretty good, if you ask me: I particularly enjoy playing Territory War in my free time and would like to play N more when I get a proper computer to play it on!
But that means that most of the gamers who are becoming the games developers of tomorrow are at best just getting into their first gaming companies now, which means that the potential for change by having a large number of female developers in the underground gaming scene is going to take a bit more time before it actually means something.
And, while that's happening, we've got the games industry afraid of change. I'm not going to paraphrase Jim Sterling (of Jimquisition, if you've not heard of him), but I will say that he has discussed in a few videos that a lot of games publishers are not confident enough to have a female protagonist for a game to put their full weight behind the game's promotion due to the belief that it won't sell as well (if you want to see the most relevant one, then click here...and remember that this video came out a bit after Anita Sarkeesian's first video (which came out on the 7th of March 2013), as it came out on the 25th of March 2013! While he did cover Anita Sarkeesian before then (in this video, which came out on the 10th of September 2012), the video most relevant to my thoughts on this is actually related to Jennifer Hepler, which was released on the 19th of August 2013 and can be watched here). Which falls apart a bit when you realise that, by not promoting it properly, they make it less likely to be noticed than if they'd have put their full weight behind it and, as a result, end up sabotaging their own game's release and, as such, contribute to the belief that games with female protagonists don't sell, but I'll leave the angry rants about stupid moves in the video games industry to Jim Sterling, as he does them far better than I can do them. The point of the matter is that, where change would matter the most in the games industry, there is a reluctance to take a risk, which basically means that, in the eyes of the mainstream, there's been no proper reason to believe gamers saying that the gaming industry has changed because, in the eyes of the mainstream, the ONLY game with a strong female protagonist who isn't objectified to some level is Tomb Raider...and most people would have been put off the game due to the advertising for the game implying that Lara was going to be raped, which doesn't exactly win women over to wanting to play the game!
This article has taken a while to write, so I feel no shame in admitting that, between starting writing this article and this point, I had a discussion with a friend of mine in a local pub and, while chatting, I raised a point which I really wish I'd have made in a previous post: because both sides are making valid points that are worth discussing, yet everyone who has an opinion on the topics is determined to tear the other side to pieces, we're ironically proving that, to the mainstream, gaming simply isn't mature enough yet to be taken seriously. Like it or not, gaming has practically become mainstream now thanks to games like Farmville, but, by constantly arguing and trying to ignore the big issues in favour of death threats, insults and favouritism for whatever system we consider the definitive gaming system, gamers are actually sending the message to non-gamers that gaming simply isn't ready to be treated as a serious medium. When these opinions and controversies are reaching the eyes of a non-gaming crowd more than the actual games themselves, we're proving Anita Sarkeesian right in that we cannot have a serious discussion about gaming without it becoming a flame war of epic proportions. Games like Call Of Duty are not going to go away just because a more balanced way of telling stories becomes more acceptable: those games have been popular for that long that they're practically pillars of the gaming community and nobody is going to be stupid enough to demand they stop being made in much the same way that nobody is going to stop brainless action films like The Expendables from being made just because a feminist takes offence to them: there's a far larger audience who will enjoy them than can be influenced by a feminist explaining why those things are not fair representations of women. What CAN be gained from a more balanced portrayal of people of all walks of life is things like more varied stories, better written characters and possibly even more interesting and unusual games that blur the lines between what is a game for men and what is a game for women.
And I would absolutely love to see those types of games being made and being popular. This is not to say that I think games like Assassin's Creed, Call Of Duty and Metal Gear Solid are terrible games that should be forgotten (in fact, I actually have a fairly high opinion of the Assassin's Creed series, even Assassin's Creed 3!), but when every high profile game released seems to be mining off of nostalgia and not trying to be a completely new IP, you do have to question whether gaming needs a good kick in the backside to finally wake up and accept that it's no longer fine to just make new versions of games that are old enough to be allowed to order a beer in the pub, and that Anita Sarkeesian could well be that voice, as misguided and untrustworthy a voice as one could argue she is.
So why are people so opposed to something that, on many levels, would actually make gaming BETTER if it were allowed to happen? Anita Sarkeesian isn't calling for the death of all gaming at all, like Jack Thompson was, she is explaining why gaming is a medium which can be argued as being off putting to women if looked at from a certain perspective. I get that some people will not want change out of fear of the unknown, and I respect that fact, but to argue in favour of keeping something the same when it seems like it has stagnated in the eyes of the mainstream is not the way to make gaming be taken seriously: that is a sign that gaming refuses to accept change.
Which, again, proves Anita Sarkeesian right, in a way.
Look, Sarkeesian might be an untrustworthy source of information on so many levels to anyone already familiar with gaming, but it cannot be denied that she manages to point out the issues with gaming that someone who is not familiar with it would have also spotted and, as such, she has ultimately proven that gaming DOES need to change. Not because gaming has stagnated in the eyes of the mainstream, not because gaming is a medium which is not naturally going to appeal to most women, not even because refusing to accept change is hurting the gaming industry more than most change could: because, by becoming better and being able to be taken more seriously as a medium, we prove that gaming is not just the realm of immature teenagers and men who do not want women intruding their space, but that gaming, much like the film industry, is a serious creative industry with some amazing potential that, when allowed to spread its wings, can make for an incredibly rewarding section of work.
And that's why we need to accept that gaming is not a medium most women will want to get into and change to make gaming a medium capable of being taken seriously by the mainstream.
Because, by doing so, we make gaming better for everyone.
So let us be better than those who criticise gaming by accepting their criticisms (especially if we've been saying the same thing for a long time that they're saying to us now), taking them on board, doing something about it to respond to their criticisms and showing that we're not opposed to changing fort he better, not reaching for the flamethrowers and roasting everyone else alive just for daring to criticise the video games industry, whether an outsider to it or not.
...Wait, I was supposed to be saying why Anita Sarkeesian isn't the best voice to listen to, wasn't I? Well, her questionable research methods do not make her a voice to really trust and she has hardly managed to make herself out to be the voice of reason on the topics she discusses for various reasons...but, at the same time, you could make the same case for a lot of people when discussing something: most people will deliberately only raise points that support their point and do their best to avoid raising points that hurt their case, often by trying to make the points which hurt their case seem either unimportant or not truthful. I personally try to avoid doing this, as I don't necessarily want to win an argument so much as try to find the truth and, if I do win an argument, it isn't because I've done so through manipulating the truth and facts to suit the argument I want to make and discredited the other person's viewpoint. If you will, I prefer to be the honest voice of reason when I can and try to look at things from as many viewpoints as I can to allow me to find my own opinion, which also means that I can be surprisingly good at playing devil's advocate when I need to. This is why I personally cannot stand people who hold that their opinion is the only one in the world and will act like any disagreement with their opinion is an insult to them, because it is the same kind of thought process that, when attached to purposes of INCREDIBLY poor morality, can result in decisions that lead to events like the holocaust. While I will admit that there were other factors that lead to that event, the basic point still stands: if you are so committed towards one thing that you will not listen to a person pointing out why what you're committed to isn't flawless, at best, you make far more enemies than you do allies and, at worst, not only do you make everyone else your enemy, but what you go on to do causes far more harm than it does good and you have no way of stopping what you've started once it actually gets any momentum. This is arguably why it can take me a long time to say something on a serious topic, but also why my contribution is nearly always like that of a voice of reason: I take the time to consider everything that I can connected to the serious discussion, acknowledge all points on all sides that I am in agreement with (even if I then have to provide a long explanation as to why I consider my agreement only a case of agreement with the long term aims and not with the actual point itself) and explain my disagreement with the other points in as polite a way as I can and with an acknowledgement of the importance of the point to other people despite my disagreement with it. This does mean that I rarely talk about serious stuff, but, when I do, I tend to provide something resembling a definitive statement.
...I really hope I've not done that with this article and my last one related to ethics in journalism. As much as I'd love to be able to be attributed to being the reason everyone stopped taking those things too seriously if it were to happen, that was not the point of either of these articles. What I have wanted to do is to give my take on both sides to explain why I feel both sides have valid reasons to be supported, but why I personally cannot consider myself a supporter of either side. The point of these two articles has been to encourage civil conversation on both issues, regardless of which sides you support and which you dislike.
So let's have those discussions, without the bile and hatred that have become so popular whenever both issues crop up. If gaming is really the mature medium it wants to be, let us all put aside the anger that comes so easily to us whenever either side is mentioned and take the time to discuss the issues civilly. Who knows, maybe something valuable might be formed through a polite discussion related to both issues...
Friday, 24 October 2014
Anime Review: Dance In The Vampire Bund
Professional tip to anyone wanting to take up reviewing: don't announce that you're going to review something before you've seen it and/or feel like you're prepared in advance if you have to take drastic measures to allow you to watch works that you cannot confidently show in front of members of your family without fear of having to have a word with a man with a fondness for saying that he asks the questions and that, if you know what's good for you, you'll talk (in plainer English, having to explain to the police why you're watching something which includes themes which most European societies take a very dim view on). Part of the reason this has taken me a week and a half to get to even STARTING to write the review for it is because, when I picked it up, I assumed that the anime was going to be a typical horror anime with vampires. Instead, what I got was an anime that involved a love story between a 17 year old man who is also a werewolf and a really old vampire who seems to like wearing the form of a pre-pubescent girl.
Yeah...see why I shouldn't have mentioned wanting to do a review of this anime on my tumblr before I'd started to watch it? If I'd known about that, I'd have picked Nightwalker for review work and watched this in between doing that and Dusk Maiden Of Amnesia...assuming I'd even picked this up in the first place, because knowing that there is a relationship between ANYONE who looks underage would have been enough for me not to want to touch this with a ten foot pole!
But we're in this mess now, so let's get this over with.
For the benefit of those wanting some background on this anime, Dance In The Vampire Bund was originally a manga which was published in the magazine Comic Flapper (which is one letter short of a VERY rude joke that I could make, but will not because I'm a fully mature and responsible adult with a fondness for video games, comics, cartoons, sci-fi, anime, wargaming, acting and...wow, I'm not helping my case at all, am I?) between December 2005 and May 2013 and is currently available in a total of 14 volumes (not counting three spin off manga, Dive In The Vampire Bund, Dance In The Vampire Bund: The Memories Of Sledgehammer and Scarlett Order: Dance In The Vampire Bund 2, which were published in August 2009, March 2013 and December 2013 respectively and bring the whole manga to a total of 20 volumes). I'm not sure how much of the manga has been translated into English and officially released in the UK, but I've seen that the whole manga can be ordered on amazon and is presumably in English, so it's definitely out there if you look hard enough. Now, the anime basically covers the first five volumes of the manga, with a few changes (for example, Akira didn't have amnesia in the manga), so you could feasibly pick up the first five volumes of the manga if you didn't want to watch the anime and you'd have mostly the same story. The anime adaption of the show was broadcast in Japan between January and April 2010), was dubbed by Funimation Entertainment (who, if you ignore 4Kids, are probably the main reason so many people became fans of anime and manga outside of Japan), although I can't confirm when they did their dub work for it, and finally came to UK shores (completely unedited, I might add!) in DVD form in late October 2011, just in time for Halloween! In fact, the actual release date in the UK was apparently the 24th of October, so, by sheer coincidence, I'm technically reviewing this on the 3rd anniversary of the DVD's release in the UK!
So, let's move on to the review, shall we?
Dance In The Vampire Bund tells the story of Mina Tepes, a name which people who know enough about vampires will automatically be commenting on the unimaginative naming convention of, the ruler of all vampires and resident jailbait of the anime, and Akira Regendorf, a werewolf who starts the anime suffering from amnesia, Mina's faithful servant/bodyguard/lover and possible candidate for worst bodyguard ever seen in an anime when you realise the sheer number of times that Mina's life is in danger and he ends up doing nothing to help sort it out due to either not being there or being singularly useless compared to various other people fighting alongside them. I honestly have mixed feelings about these characters, but one thing I can't say is that they're poorly written: even at their worst written, I found them engaging enough to keep watching and they both have some complexity to them that made them actually seem like real people.
While the characters and their weaknesses ARE built upon some very obvious stereotypes connected to the two mythologies (yes, vampires are still weak to sunlight in this mythology), I have to admit that the anime handles them very nicely, and some creative (if a bit daft when you think about them hard enough) solutions to some of the issues connected to being a vampire are presented (to continue the "weak to sunlight" problem I brought up earlier, there is actually a special gel which a vampire can rub into their skin which gives them immunity from sunlight for 15 minutes...which we first get introduced to when Mina mentions her gel is about to run out and needs Akira to rub it all over her naked body IN EPISODE 2!). There is also a surprisingly deep social criticism in the anime (yes, seriously: an anime which has a main plot about a love story between a vampire and a werewolf has a valid social criticism in it) which is mentioned in the anime in the form of Fangless (vampires who remove their fangs), who are hated by vampires for trying to deny they are vampires and by humans for being...well, still vampires. In fact, Mina even starts to build the bund for vampires (the "vampire bund", if you will...although there's only one dance ever held in the vampire bund (and even that is a private thing between Mina and Arika), so I've no idea how the anime got the name it did!) because she wants to provide a safe place for these Fangless to live in safety and free from persecution. It's not particularly important in the grand scheme of things, but it does make you realise that some actual thought has gone into telling this story, and that's honestly somewhat admirable: with an anime like this, it'd be SO easy to be like a Twilight rip off (and, when I was getting ready to start watching this, that's what I expected this to be like), but it doesn't do that at all. It goes in a far, FAR more gripping direction, and I really must give it credit for doing that!
The story, while very much what you'd imagine an anime involving a vampire lord to be like (Assassination attempts? Check. Evil suitors? Check. A belief that the vampire lord is responsible for everything wrong involving vampires, despite them making it clear that isn't the case several times? Check.) and includes a lot of the clichés that you'd expect from a love story with action involved, does at least get by through being told rather well. Some parts of the story are particularly interesting to watch, as seeing Akira's amnesia whenever it makes an appearance does manage to convey a somewhat realistic portrayal of amnesia and showcases just how difficult to be sure the last bits of your memory have returned, even after the main part of the amnesia has faded away. That said, I must give a HUGE amount of praise to the last two episodes of the show, as it manages to pull off FOUR (yep, you read that number correctly. And three of them were in the final episode, too!) very good twists that almost made me disappointed that the anime was ending before it could go further with telling them. Sure, having the twists be in that close proximity to each other (especially since two of them are connected to each other) does mean that it's hard to take them all in, but I would seriously say that the twists are all very good and easily make the last two episodes worth watching on their own, if you can find them online. The fact that the anime has only had one season despite ending on a REALLY impressive sequel hook almost feels like a huge shame, as I'd love to see where the anime goes from here. I know I'm saying this about an anime which has pedophiliac undertones, but that sequel hook is just that good that I'd happily buy the second season of this anime to watch if it was made just because I really want to see more of it!
All of this and I've not even started discussing the animation itself yet! It's probably not as good overall as Highschool Of The Dead, but I have to say that the overall animation quality is still very good. This is clearly not the work of an anime company who has done a hack job just for the case of getting this released quickly: there's been some very noticeable effort into making the anime look good. On top of that, there are quite a few cases where the anime changes the ending animation to suit what's happened in the story rather than sticking with the same ending credits to be lazy. All of them are really high quality and, though I have to question the fact that one of them seems to have a weird remembering of the colour and style of the anime itself and another seems determined to show that yes, Mina is the resident jailbait of the anime, all of them are at least passable. All told, if you're a fan of anime, this is probably going to be an example of what you would list as a very well animated anime. Not one of the best animated anime in the world, but certainly in the upper quarter of animation quality.
The overall voice acting in the sub (I'll admit, I've been lazy and not bothered to watch the dub: sorry, Christopher Sabat, I didn't get to hear you voicing Wolfgang Regendorf!) is very good and surprisingly manages to avoid having female characters who have voices which seem determined to cause people to explode from cuteness overload. Nobody had a voice that I felt was particularly off from what I'd expect from the character and the overall quality of it is enough to make me wonder what the heck we're doing wrong in the English voice acting industry, as I could recognise the emotions of EVERY character despite not understand a word they were saying!
The music, sadly, is where you'll spot major criticism from me. Remember when I reviewed Highschool Of The Dead and gave props to that anime for having some amazing music?
...Wow, I didn't expect that much defending silence! Fine, here's the link if you want to see that review: http://nemoatkins.blogspot.co.uk/2014/10/anime-review-highschool-of-dead.html
Anyway, I can't give that same comment to this one. That's not to say the music is necessarily BAD in this anime, but none of the music hit me on the same level as the theme for Highschool Of The Dead did. It was all just rather pleasantly there and didn't really aspire to be more than that. That's a huge let down for me, personally, and I really wish that some more effort had gone into making the music stronger for this anime.
The extras are pretty bare, if I'm totally honest. They're only available on the second disc (which contains episodes 8-12...although I guess that they put them in a sensible place, unlike Highschool Of The Dead, so credit where it's due for that!) and they make up a promotional video for the anime (I only saw it in Japanese), 12 intermissions (although I don't see where they fit in compared to the episodes), the opening and closing songs of the show available in versions without text and the original Japanese commercials for the anime. I know it's mostly just there for completeness sake, but I still feel like those options are kind of disappointing for bonus features. I'd have much preferred to have seen an interview with the cast (of either version of the show), as they'd have probably provided some insightful comments related to the anime which I would have liked to have heard. I don't know, maybe I'm nitpicking unfairly, but, if you're going to have extras for something, you might as well put some effort into them, even if they're just behind the scenes stuff!
If I can stop being a reviewer for just a second to discuss the elephant in the room about this anime, I think the big issue with this anime, and the ONLY reason why I would really hesitate to say that this is an anime that should be seen by anyone who is an anime fan, is that the pedophiliac undertones (to most people in the world) to the story are just so connected to the story that most people would be put off by this anime. You literally couldn't tell the story of this anime by cutting out the undertones: they're that engrained into the story that there's no way you can ignore them. And I'm not going to lie: if I was going to rate this in terms of how many people are likely to want to watch this anime, I'd be rating it far lower than all of my words before now would indicate I would be going to rate it. This is simply not an anime that most people are going to want to watch because the undertones to it are completely unable to be ignored. Even reading my own review back, the big question in my mind is "Would I have picked up this anime, knowing what I do now about it?", and I do not doubt that my answer would have been a very firm "no". In fact, I doubt I'd have read past the first paragraph of this review if I'd found it simply because I'd have been that repulsed by the story of the anime. Yet, having seen it, I do not doubt that, had the story aged up all of the underage characters to look in their late teens, it would have become just like what most people would have expected it to be: a story involving vampires being sex gods and filled to the brim with enough sex scenes to make most watchers blush. So maybe a case could be made that the story actually needed to have Mina (and maybe Yuzuru) to be the age they are to prevent the story from becoming just like a typical vampire anime: by having one of the main characters look young enough that imagining them in a situation which involves them having sexual intercourse would cause most people to need a bucket, it put the pressure on making the story better and stopped other people from making the story go down a route which most people would have loathed it for going down. I'll admit that I'm purely speculating on that front, but I cannot say that such logic would have no basis in reality.
So, overall, what do I think of this anime? Well, in all honesty, if it weren't for the pedophiliac undertones that would have most people not wanting to go near it, this anime could almost be used as a case for how to tell a good story involving vampires and werewolves: it gets the mythology of both races right, tinkers around with a few minor things to make the story able to be told (although I'm fairly sure werewolves and vampires didn't used to be arch enemies in some of the early stories where they appeared together in any case) and then throws in a story that, while hardly going to win points for originality, is still fairly well told, with some well written characters and a final two episodes that would hype most people up to see the second (and, sadly, not made thus far) season of the show. If you can ignore the pedophiliac undertones and have any fondness for vampires and werewolves, then you should check this out, as it's really worth the watch for that and, while hardly flawless, is strong enough that you will probably find yourself really enjoying it. If you can't ignore those undertones, though, then avoid this like the plague.
My final rating does not represent my viewpoint on the anime when I factor in my disgust at the pedophiliac undertones, only on how the anime stands up overall when I look at it from as unemotional a viewpoint as I can manage (so, from a strictly critical perspective).
Final Rating: 8 Out Of 10
Yeah...see why I shouldn't have mentioned wanting to do a review of this anime on my tumblr before I'd started to watch it? If I'd known about that, I'd have picked Nightwalker for review work and watched this in between doing that and Dusk Maiden Of Amnesia...assuming I'd even picked this up in the first place, because knowing that there is a relationship between ANYONE who looks underage would have been enough for me not to want to touch this with a ten foot pole!
But we're in this mess now, so let's get this over with.
For the benefit of those wanting some background on this anime, Dance In The Vampire Bund was originally a manga which was published in the magazine Comic Flapper (which is one letter short of a VERY rude joke that I could make, but will not because I'm a fully mature and responsible adult with a fondness for video games, comics, cartoons, sci-fi, anime, wargaming, acting and...wow, I'm not helping my case at all, am I?) between December 2005 and May 2013 and is currently available in a total of 14 volumes (not counting three spin off manga, Dive In The Vampire Bund, Dance In The Vampire Bund: The Memories Of Sledgehammer and Scarlett Order: Dance In The Vampire Bund 2, which were published in August 2009, March 2013 and December 2013 respectively and bring the whole manga to a total of 20 volumes). I'm not sure how much of the manga has been translated into English and officially released in the UK, but I've seen that the whole manga can be ordered on amazon and is presumably in English, so it's definitely out there if you look hard enough. Now, the anime basically covers the first five volumes of the manga, with a few changes (for example, Akira didn't have amnesia in the manga), so you could feasibly pick up the first five volumes of the manga if you didn't want to watch the anime and you'd have mostly the same story. The anime adaption of the show was broadcast in Japan between January and April 2010), was dubbed by Funimation Entertainment (who, if you ignore 4Kids, are probably the main reason so many people became fans of anime and manga outside of Japan), although I can't confirm when they did their dub work for it, and finally came to UK shores (completely unedited, I might add!) in DVD form in late October 2011, just in time for Halloween! In fact, the actual release date in the UK was apparently the 24th of October, so, by sheer coincidence, I'm technically reviewing this on the 3rd anniversary of the DVD's release in the UK!
So, let's move on to the review, shall we?
Dance In The Vampire Bund tells the story of Mina Tepes, a name which people who know enough about vampires will automatically be commenting on the unimaginative naming convention of, the ruler of all vampires and resident jailbait of the anime, and Akira Regendorf, a werewolf who starts the anime suffering from amnesia, Mina's faithful servant/bodyguard/lover and possible candidate for worst bodyguard ever seen in an anime when you realise the sheer number of times that Mina's life is in danger and he ends up doing nothing to help sort it out due to either not being there or being singularly useless compared to various other people fighting alongside them. I honestly have mixed feelings about these characters, but one thing I can't say is that they're poorly written: even at their worst written, I found them engaging enough to keep watching and they both have some complexity to them that made them actually seem like real people.
The minor characters are no slouches in terms of the memorability factor either. While my memory for names is absolutely terrible and, as such, I'd have to look their names up just to be sure I've gotten the right person, all of the characters are very memorable figures. One of the side characters, Nanami Shinonome, is particularly interesting and memorable...albeit for a reason which will have most people reaching for their buckets, as she has a relationship which is CLEARLY more than mere friends with a thirteen year old boy (named Yuzuru) and even turns him into a vampire so they can be together forever. While their relationship is EASILY the one moment in the anime which most people will not want to watch, I have to admit that the scene when Yuzuru nearly has to let Nanami leave for the bund and never see him again is really quite sad to watch, to the extent that, had the scene not had pedophiliac undertones that make me want to erase the scene from my memory, I'd have called it an emotional highlight that's truly worth watching the anime for.
As this point, I feel I should point out that what I'm calling pedophiliac undertones (from my UK perspective, which is where the law is that sexual consent cannot be given legally to anyone under the age of 16) MIGHT not apply in Japan. See, the law in Japan is somewhat odd about this kind of thing, but I'll give the basics that I've gathered from my own research. In terms of the overall law, yes, the official age where sexual relationships can be held in Japan is from the age of 13 and up, as outlined in the Japanese criminal law code. However, there are various jurisdictions in Japan where the law can go up to the age of 18 (much like how the US has various different laws that apply only on state level and not a national level), so, in some sections of Japan, Nanami and Yuzuru would flat out not be allowed to have a relationship of the sort implied (not depicted, as we never see any actual moments about their relationship between them in the actual anime) in it. On top of that, some parts of Japan have various other laws which make the laws different: in Tokyo, for example, one law which affects everything I've just said is the Youth Protection Law, which means that adults cannot have sexual intercourse with anyone under the age of 17. So, if Nanami is 17, she could have a sexual relationship with Yuzuru, but not from when she turns 18 (although I imagine that being on the vampire bund means that there's technically only the law as laid down by Mina, so that kind of screws up that discussion a bit!). So, depending on where in Japan they live (I don't think the anime ever states exactly where in Japan they live, although I do know it is a city and that, at one point, Mina has a conversation with the prime minister of Japan, so I imagine that it wouldn't be too unreasonable to assume they live in Tokyo), it would be completely legal.
So yeah...depending on which part of the world you live in, this anime is going to result in you either needing a bucket or is going to have you wondering why I'm overreacting a bit.
So yeah...depending on which part of the world you live in, this anime is going to result in you either needing a bucket or is going to have you wondering why I'm overreacting a bit.
While the characters and their weaknesses ARE built upon some very obvious stereotypes connected to the two mythologies (yes, vampires are still weak to sunlight in this mythology), I have to admit that the anime handles them very nicely, and some creative (if a bit daft when you think about them hard enough) solutions to some of the issues connected to being a vampire are presented (to continue the "weak to sunlight" problem I brought up earlier, there is actually a special gel which a vampire can rub into their skin which gives them immunity from sunlight for 15 minutes...which we first get introduced to when Mina mentions her gel is about to run out and needs Akira to rub it all over her naked body IN EPISODE 2!). There is also a surprisingly deep social criticism in the anime (yes, seriously: an anime which has a main plot about a love story between a vampire and a werewolf has a valid social criticism in it) which is mentioned in the anime in the form of Fangless (vampires who remove their fangs), who are hated by vampires for trying to deny they are vampires and by humans for being...well, still vampires. In fact, Mina even starts to build the bund for vampires (the "vampire bund", if you will...although there's only one dance ever held in the vampire bund (and even that is a private thing between Mina and Arika), so I've no idea how the anime got the name it did!) because she wants to provide a safe place for these Fangless to live in safety and free from persecution. It's not particularly important in the grand scheme of things, but it does make you realise that some actual thought has gone into telling this story, and that's honestly somewhat admirable: with an anime like this, it'd be SO easy to be like a Twilight rip off (and, when I was getting ready to start watching this, that's what I expected this to be like), but it doesn't do that at all. It goes in a far, FAR more gripping direction, and I really must give it credit for doing that!
The story, while very much what you'd imagine an anime involving a vampire lord to be like (Assassination attempts? Check. Evil suitors? Check. A belief that the vampire lord is responsible for everything wrong involving vampires, despite them making it clear that isn't the case several times? Check.) and includes a lot of the clichés that you'd expect from a love story with action involved, does at least get by through being told rather well. Some parts of the story are particularly interesting to watch, as seeing Akira's amnesia whenever it makes an appearance does manage to convey a somewhat realistic portrayal of amnesia and showcases just how difficult to be sure the last bits of your memory have returned, even after the main part of the amnesia has faded away. That said, I must give a HUGE amount of praise to the last two episodes of the show, as it manages to pull off FOUR (yep, you read that number correctly. And three of them were in the final episode, too!) very good twists that almost made me disappointed that the anime was ending before it could go further with telling them. Sure, having the twists be in that close proximity to each other (especially since two of them are connected to each other) does mean that it's hard to take them all in, but I would seriously say that the twists are all very good and easily make the last two episodes worth watching on their own, if you can find them online. The fact that the anime has only had one season despite ending on a REALLY impressive sequel hook almost feels like a huge shame, as I'd love to see where the anime goes from here. I know I'm saying this about an anime which has pedophiliac undertones, but that sequel hook is just that good that I'd happily buy the second season of this anime to watch if it was made just because I really want to see more of it!
All of this and I've not even started discussing the animation itself yet! It's probably not as good overall as Highschool Of The Dead, but I have to say that the overall animation quality is still very good. This is clearly not the work of an anime company who has done a hack job just for the case of getting this released quickly: there's been some very noticeable effort into making the anime look good. On top of that, there are quite a few cases where the anime changes the ending animation to suit what's happened in the story rather than sticking with the same ending credits to be lazy. All of them are really high quality and, though I have to question the fact that one of them seems to have a weird remembering of the colour and style of the anime itself and another seems determined to show that yes, Mina is the resident jailbait of the anime, all of them are at least passable. All told, if you're a fan of anime, this is probably going to be an example of what you would list as a very well animated anime. Not one of the best animated anime in the world, but certainly in the upper quarter of animation quality.
The overall voice acting in the sub (I'll admit, I've been lazy and not bothered to watch the dub: sorry, Christopher Sabat, I didn't get to hear you voicing Wolfgang Regendorf!) is very good and surprisingly manages to avoid having female characters who have voices which seem determined to cause people to explode from cuteness overload. Nobody had a voice that I felt was particularly off from what I'd expect from the character and the overall quality of it is enough to make me wonder what the heck we're doing wrong in the English voice acting industry, as I could recognise the emotions of EVERY character despite not understand a word they were saying!
The music, sadly, is where you'll spot major criticism from me. Remember when I reviewed Highschool Of The Dead and gave props to that anime for having some amazing music?
...Wow, I didn't expect that much defending silence! Fine, here's the link if you want to see that review: http://nemoatkins.blogspot.co.uk/2014/10/anime-review-highschool-of-dead.html
Anyway, I can't give that same comment to this one. That's not to say the music is necessarily BAD in this anime, but none of the music hit me on the same level as the theme for Highschool Of The Dead did. It was all just rather pleasantly there and didn't really aspire to be more than that. That's a huge let down for me, personally, and I really wish that some more effort had gone into making the music stronger for this anime.
The extras are pretty bare, if I'm totally honest. They're only available on the second disc (which contains episodes 8-12...although I guess that they put them in a sensible place, unlike Highschool Of The Dead, so credit where it's due for that!) and they make up a promotional video for the anime (I only saw it in Japanese), 12 intermissions (although I don't see where they fit in compared to the episodes), the opening and closing songs of the show available in versions without text and the original Japanese commercials for the anime. I know it's mostly just there for completeness sake, but I still feel like those options are kind of disappointing for bonus features. I'd have much preferred to have seen an interview with the cast (of either version of the show), as they'd have probably provided some insightful comments related to the anime which I would have liked to have heard. I don't know, maybe I'm nitpicking unfairly, but, if you're going to have extras for something, you might as well put some effort into them, even if they're just behind the scenes stuff!
If I can stop being a reviewer for just a second to discuss the elephant in the room about this anime, I think the big issue with this anime, and the ONLY reason why I would really hesitate to say that this is an anime that should be seen by anyone who is an anime fan, is that the pedophiliac undertones (to most people in the world) to the story are just so connected to the story that most people would be put off by this anime. You literally couldn't tell the story of this anime by cutting out the undertones: they're that engrained into the story that there's no way you can ignore them. And I'm not going to lie: if I was going to rate this in terms of how many people are likely to want to watch this anime, I'd be rating it far lower than all of my words before now would indicate I would be going to rate it. This is simply not an anime that most people are going to want to watch because the undertones to it are completely unable to be ignored. Even reading my own review back, the big question in my mind is "Would I have picked up this anime, knowing what I do now about it?", and I do not doubt that my answer would have been a very firm "no". In fact, I doubt I'd have read past the first paragraph of this review if I'd found it simply because I'd have been that repulsed by the story of the anime. Yet, having seen it, I do not doubt that, had the story aged up all of the underage characters to look in their late teens, it would have become just like what most people would have expected it to be: a story involving vampires being sex gods and filled to the brim with enough sex scenes to make most watchers blush. So maybe a case could be made that the story actually needed to have Mina (and maybe Yuzuru) to be the age they are to prevent the story from becoming just like a typical vampire anime: by having one of the main characters look young enough that imagining them in a situation which involves them having sexual intercourse would cause most people to need a bucket, it put the pressure on making the story better and stopped other people from making the story go down a route which most people would have loathed it for going down. I'll admit that I'm purely speculating on that front, but I cannot say that such logic would have no basis in reality.
So, overall, what do I think of this anime? Well, in all honesty, if it weren't for the pedophiliac undertones that would have most people not wanting to go near it, this anime could almost be used as a case for how to tell a good story involving vampires and werewolves: it gets the mythology of both races right, tinkers around with a few minor things to make the story able to be told (although I'm fairly sure werewolves and vampires didn't used to be arch enemies in some of the early stories where they appeared together in any case) and then throws in a story that, while hardly going to win points for originality, is still fairly well told, with some well written characters and a final two episodes that would hype most people up to see the second (and, sadly, not made thus far) season of the show. If you can ignore the pedophiliac undertones and have any fondness for vampires and werewolves, then you should check this out, as it's really worth the watch for that and, while hardly flawless, is strong enough that you will probably find yourself really enjoying it. If you can't ignore those undertones, though, then avoid this like the plague.
My final rating does not represent my viewpoint on the anime when I factor in my disgust at the pedophiliac undertones, only on how the anime stands up overall when I look at it from as unemotional a viewpoint as I can manage (so, from a strictly critical perspective).
Final Rating: 8 Out Of 10
Wednesday, 22 October 2014
Achievement Unlocked: 1500 Views
I've just checked my blog on waking up this aft- erm, I mean, morning, and I've noticed that I've just gone past the 1500 views mark.
While most of you doing the maths will have worked out that that basically works out to less than five views per day on average, I'm still glad to have got to that milestone, as I honestly didn't think I'd even make it to 1000 views before giving up due to a lack of interest in continuing blogging! So huge thanks to everyone who has ever read my blog: you've brightened up my day already! It's not been easy keeping this blog going (I've had offline issues to contend with for a surprisingly large amount of the time this blog's been up, on top of writer's block, internet issues and confidence issues slowing me down on more than a few occasions), but it's getting to milestones like that which truly make it all worth it! Sure, it's nothing major to celebrate, considering guys like TotalBiscuit, the Angry Video Game Nerd and the Nostalgia Critic no doubt hit that number of views within a hour or two of putting something out there, but, for a guy who doesn't promote his own stuff, does it on a strictly amateur basis and has no real fan base (to my knowledge, at least), that's still a good achievement to hit!
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